[Bf-committers] Regarding: Cycles support for specular color in solid shading mode
Mikhail Rachinskiy
wellmaderice at gmail.com
Mon Dec 1 12:19:27 CET 2014
Or we can make default intensity value for BI materials equal to 1 to make
materials look similar between BI and Cycles, after that we can lower
default Diffuse and Specular RGB values for both BI and Cycles.
I thinks it is the best possible solution which will not affect old
materials and does not require additional factors.
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Regards,
Mikhail Rachinskiy
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