[Bf-committers] Regarding: Cycles support for specular color in solid shading mode

Mikhail Rachinskiy wellmaderice at gmail.com
Mon Dec 1 11:25:53 CET 2014


Hi Antony,

please do not introduce new hidden factors to the materials (for the reason
you stated yourself  — “materials are not bright enough” and I love bright
colors), please just lower the default RGB values for Cycles it would be
more than enough.

--
Regards,
Mikhail Rachinskiy

--
Regards,
Mikhail Rachinskiy
jewelcourses.com
rachinskiy.com

On Mon, Dec 1, 2014 at 2:22 PM, Greg Zaal <gregzzmail at gmail.com> wrote:

> An extra intensity slider is indeed redundant - but I do agree that the
> Cycles spec is too bright (both with and without a material).
>
> I'd be surprised if anyone complained that their viewport material is too
> dark - it's not meant to accurately reproduce the rendered material, merely
> provide some indication of shape and form. Being as bright as it is now, it
> strains the eyes and hides the form under its solid white highlight.
>
> Though it's no big deal really.
>
> -Greg
>
> On 1 December 2014 at 12:15, Antony Riakiotakis <kalast at gmail.com> wrote:
>
> > Hi, due to the way material data is shared, such a unification cannot be
> > complete unless we have an extra slider for intensity, which I personally
> > feel would be redundant - color intensity provides a way to tweak the
> > intensity anyway so for materials other than the default it's easy to
> tweak
> > the result. What we could do is just make sure that the default (no)
> > material for cycles and blender internal look the same by introducing an
> ad
> > hoc factor of 0.8 for cycles. I wouldn't do it for all materials though
> or
> > we can get people complaining that their materials are not bright enough.
> > If more people really think the extra slider is necessary I see no big
> > problem with exposing it though.
> >
> > On 1 December 2014 at 10:10, Mikhail Rachinskiy <wellmaderice at gmail.com>
> > wrote:
> >
> > > Hi,
> > >
> > > considering last commit:
> > >
> https://developer.blender.org/rB9124ecb16b220d3222214859ec4b1d67e6313bcc
> > >
> > > The difference between Cycles and Internal solid shading modes became
> too
> > > noticeable and not in favor of Cycles. Last commit enables specular
> color
> > > in viewport for Cycles makes it too bright and uncomfortable, because
> > > default diffuse color intensity in Cycles is brighter than in Internal:
> > >
> > > Here is few image comparison:
> > > No Material: http://i.imgur.com/PPeRRKM.png
> > > Default Material: http://i.imgur.com/1XxLmHD.png
> > >
> > > Default Material values:
> > > Cycles:  Diffuse RGB 0.8, intensity 1
> > > Internal: Diffuse RGB 0.8, intensity 0.8
> > > Cycles:  Specular RGB 1, intensity 1
> > > Internal: Specular RGB 1, intensity 0.5
> > >
> > > I do not know the values for "no material".
> > >
> > > I want to propose if not to unify colors between Cysles and Internal
> > solid
> > > shading modes, but at least to turn down viewport specular color for
> > Cycles
> > > for both no material and default material shading (as it's not
> affecting
> > > render result anyway) to make it again comfortable looking.
> > >
> > > --
> > > Regards,
> > > Mikhail Rachinskiy
> > > _______________________________________________
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> > >
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