[Bf-committers] Newbie Question. - Starting with Blender Development.

Paolo Acampora palucam at gmail.com
Sat Apr 19 15:44:56 CEST 2014

Hi Kurt, to my knowledge the best we can do with modifiers in python is in
the modifier node addon


As you write, you can code new modifiers in C and build a custom version of
blender, there is a cookbook here


2014-04-19 9:49 GMT+02:00 Kurt Weiss <fundev at kwnet.at>:

> Hello community.
> Intodrucing me: I'm professional Developer (including C) but a Blender
> Newbie.
> Although programming is one of my main job, so Blender is a hobby for me.
> After playing with Blender for about a 3 Months I reached the
> limitations of the physics engine. (Animation)
> So I looked for a possibility to extend modifiers of Blender with python
> scripting but found that it's only possible to develop modifiers with
> compiling blender new.
> So here's my question:
> ======================
> *) Did I oversee a possibility to manipulate meshes per frame outside
> modifiers compiled in blender?
> *) Is there a good cookbook/example Code for creating modifiers for
> blender? (Using Ubuntu 13.10) Tips? / compilers?
> *) My plan is: Playing with Blender-Development, testing if it's
> possible to write my ideas, on success publishing the source.
> All in all i just need a little bit help and maybe contacts with
> developers.
> If im on the wrong place here - excuse me an give me hints.
> thanks.
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Paolo Acampora, palucam at gmail.com
Thecnical Director at MAD entertainment, Naples (Italy)

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