[Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better

Bassam Kurdali bassam at urchn.org
Fri Oct 18 17:56:45 CEST 2013

An aside: in your haste to got to left mouse selection, please don't
make the mistake (yes it is a mistake) of overloading the left mouse
with functionality and removing it from right; personally I feel that it
is easier to keep consistency with right mouse selection, and I also
feel like changing interaction defaults, is something to be done *almost
never*. The worse thing you can do to casual users of blender is make it
feel totally foreign to itself the next time they pick it up. Advanced
users will probably be able to pick a classic keymap.

For what it is worth, Blender is the only complex application that has
nice graph editors. This is because scrubbing (totally natural on the
left mouse) does not conflict with selection. if you swap, scrubbing
feels weird! But but but: every other application gets this wrong: you
either are restricted where you can scrub (maya) or you get complex
rules about when scrubbing and when selection and when both happen (most
video editors) that are a terrible cognitive load.

Honestly I'm in favor of keeping right mouse selection as a default-
there are various modes in which it stays 'making sense' and left mouse
falls apart. If you do swap the defaults, you have to consider the
entirety of blender, not just the one thing you personally do most often
(e.g. modelling)

On Fri, 2013-10-18 at 17:24 +0200, Brecht Van Lommel wrote:
> As part of refreshing our defaults, I'm sure the mouse mapping is
> something that will be looked into. The individual proposed changes
> here could be good, but this really needs to be looked at in its
> entirety and across modes, otherwise we will keep going in circles,
> it's not so easy to change something without introducing conflicts.
> Regarding double click, I think that should be mapped to something
> that is a logical follow up action to the first click. Like click once
> to select an edge, click double click to extend that edge into a loop.
> Or click once to select object, double click to enter edit mode.
> Otherwise you can get quite confusing behavior.
> Brecht.
> On Fri, Oct 18, 2013 at 4:08 PM, Antony Riakiotakis <kalast at gmail.com> wrote:
> > A few conflicts arise here such as selection of other objects in non-object
> > modes. Paint modes use right mouse. could stay the same but there's an
> > inconsistency. Note, I am personally a firm supporter of left mouse
> > selection and moving but we need to find some good alternatives for other
> > workflows as well.
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list