[Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better
gaia.clary at machinimatrix.org
Fri Oct 18 19:01:35 CEST 2013
@Bassam: I want to clarify that i did not propose to move
Select to the LMB. I only showed how to add a LMB-Tweak
to move the current selection (which is an action).
I mentioned that this change would conform to the Blender rules.
And it would introduce an easy mouse based "move current selection"
without need to have the 3D Manipulator activated.
In opposition to that the current default settings RMB +Tweak
for "Select and move instantly" clearly violates the rules (although
it's a handy definition, no doubt).
@Brecht: You mentioned
"I'm sure the mouse mapping is something
that will be looked into..."
This implicates there are plans. That sounds very promising.
How could we possibly see(and comment) on what you are
working and deciding regarding the topic of
blender/user interaction in general ?
On 18.10.2013 17:56, Bassam Kurdali wrote:
> An aside: in your haste to got to left mouse selection, please don't
> make the mistake (yes it is a mistake) of overloading the left mouse
> with functionality and removing it from right; personally I feel that it
> is easier to keep consistency with right mouse selection, and I also
> feel like changing interaction defaults, is something to be done *almost
> never*. The worse thing you can do to casual users of blender is make it
> feel totally foreign to itself the next time they pick it up. Advanced
> users will probably be able to pick a classic keymap.
> For what it is worth, Blender is the only complex application that has
> nice graph editors. This is because scrubbing (totally natural on the
> left mouse) does not conflict with selection. if you swap, scrubbing
> feels weird! But but but: every other application gets this wrong: you
> either are restricted where you can scrub (maya) or you get complex
> rules about when scrubbing and when selection and when both happen (most
> video editors) that are a terrible cognitive load.
> Honestly I'm in favor of keeping right mouse selection as a default-
> there are various modes in which it stays 'making sense' and left mouse
> falls apart. If you do swap the defaults, you have to consider the
> entirety of blender, not just the one thing you personally do most often
> (e.g. modelling)
> On Fri, 2013-10-18 at 17:24 +0200, Brecht Van Lommel wrote:
>> As part of refreshing our defaults, I'm sure the mouse mapping is
>> something that will be looked into. The individual proposed changes
>> here could be good, but this really needs to be looked at in its
>> entirety and across modes, otherwise we will keep going in circles,
>> it's not so easy to change something without introducing conflicts.
>> Regarding double click, I think that should be mapped to something
>> that is a logical follow up action to the first click. Like click once
>> to select an edge, click double click to extend that edge into a loop.
>> Or click once to select object, double click to enter edit mode.
>> Otherwise you can get quite confusing behavior.
>> On Fri, Oct 18, 2013 at 4:08 PM, Antony Riakiotakis <kalast at gmail.com> wrote:
>>> A few conflicts arise here such as selection of other objects in non-object
>>> modes. Paint modes use right mouse. could stay the same but there's an
>>> inconsistency. Note, I am personally a firm supporter of left mouse
>>> selection and moving but we need to find some good alternatives for other
>>> workflows as well.
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers