[Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better

Mango Jambo moraesjunior at gmail.com
Fri Oct 18 13:48:02 CEST 2013


All those ideas are great. This idea, from Andrew, Sebastian and the
questions from Brecht (really important, btw).
Specifically about changing RMB vs LMB, I think the ideal would be to go to
a workflow based on tools, where the user can select the tool called Right
Selection that if it is enabled makes Blender works like now: RMB to select
and left to paint, for example. It is a Win Win: a toggle at the new Tool
Shelf.
I prefer to use RMB, but for a better user experience, I totally agree with
LMB. This way would be simple to understand and it's neat solution, IMHO.




Moraes Jr - aka mangojambo
Animator & 3D Artist
+55 43 88133399 <http://www.oniria.com.br>


On 18 October 2013 04:58, Pablo Vazquez <venomgfx at gmail.com> wrote:

> Wouldn't CTRL+LMB lead to accidentally extruding/adding new verts ?
>
> <just thinking out loud>
> I wonder why is not more common to use LMB+RMB as hotkey (in software in
> general, not just Blender) is a bit obscure but simple to use in both mouse
> and stylus, especially for things you don't do as often. (Bonus point:
> pressing RMB -then- LMB makes a nice little four notes sound!)
> </>
>
> --
> Pablo Vazquez
> CG Artist - Blender Foundation Certified Trainer
> Twitter: @venomgfx <http://twitter.com/venomgfx>
> Blender Network: blendernetwork.org/pablovazquez
> Email: contact at pablovazquez.org
> Website: pablovazquez.org <http://www.pablovazquez.org>
>
>
> On Fri, Oct 18, 2013 at 12:10 AM, Jonathan Williamson <
> jonathan at cgcookie.com
> > wrote:
>
> > Hey Gaia,
> >
> > Personally I like these changes, although I'll make one small suggestion.
> > And that is to user CTRL+LMB for cursor positioning, rather than double
> > click. I've always found double click in Blender to be a bit haphazard,
> and
> > is more likely to cause accidental transforms if clicking near a
> > manipulator or other action item. CTRL+LMB is very safe, and very easy.
> >
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > On Thu, Oct 17, 2013 at 12:44 PM, Gaia <gaia.clary at machinimatrix.org>
> > wrote:
> >
> > > Hi;
> > >
> > > Today i played a bit with Key bindings and after
> > > a bit of trial and errorand some help from the IRC
> > > i created this key map:
> > >
> > >      http://www.pasteall.org/46605
> > >
> > > This key map uses mostly the default key-binding
> > > of blender's factory settings. I made only 2
> > > changes:
> > >
> > > 1.) Tweak with LMB moves the selected items when i
> > >      LMB and drag. (this is equal to 'g' and drag)
> > >
> > > 2.) Double click LMB will set the 3D-Cursor location
> > >      (instead of single LMB)
> > >
> > > I made these changes because of following thoughts:
> > >
> > > * I found the idea to use RMB as selector and LMB as actor
> > >    a nice separation of concerns.
> > >    So it felt very natural and straight forward to me to use
> > >    Tweak (LMB plus slight dragging) to grab the current selection.
> > >
> > > * Ichanged the setting from LMB to LMB + LMB (double click LMB).
> > >    This makes it less probable that i unintentionally move the
> > >    3D cursor to some arbitrary place. Remind that 3D Cursor
> > >    positioning can not be reverted with CTRL +Z.
> > >
> > >
> > > Note that as a side effect this change fits very well into the
> > > LMB/RMB discussion as it strictly keeps select with RMB but
> > > still allowsto move the selected elements with LMB which is
> > > in my opinion100 percent according to the Blender philosophy.
> > >
> > > And it introduces"move with LMB" in a natural way (even
> > > without the need to have the3D-Manipulator enabled)
> > >
> > > Please let me know what you think about this "key binding tweak"
> > >
> > > cheers,
> > > Gaia
> > > _______________________________________________
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> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
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