[Bf-committers] A key map tweak for (possibly) letting LMB and RMB cooperate better
gaia.clary at machinimatrix.org
Fri Oct 18 14:40:48 CEST 2013
Personally i like LMB+LMB more, maybe because
i am used to LMB for 3D-cursor positioning, so the double click
feels more natural to me at the moment.
My idea about the proposed change of the
key binding was not directly related to the RMB/LMB discussion
but to make Blender a bit more consistent.
Remind: Blender Philosophy says:
"One mouse button for Selection" and "One mouse button for Action"
Now Blender is by default set up with RMB-Tweak to "Select & move"
which is very handy but actually violates the Blender Philosophy (as it
currently uses RMB for "selection" AND "action" )
My idea of using LMB-Tweak for moving does solve this violation of
the Blender philosophy (action assigned to the action mouse button)
And as a side effect now suddenly the 3D View becomes responsive when
i do "LMB and drag" which maybe is almost what a newbie wants. And we
even could change the settings WITHOUT getting into the RMB/LMB
Well, ok, i agree that "select another object" still needs to be learned :)
but that is not the point here.
On 18.10.2013 13:48, Mango Jambo wrote:
> All those ideas are great. This idea, from Andrew, Sebastian and the
> questions from Brecht (really important, btw).
> Specifically about changing RMB vs LMB, I think the ideal would be to go to
> a workflow based on tools, where the user can select the tool called Right
> Selection that if it is enabled makes Blender works like now: RMB to select
> and left to paint, for example. It is a Win Win: a toggle at the new Tool
> I prefer to use RMB, but for a better user experience, I totally agree with
> LMB. This way would be simple to understand and it's neat solution, IMHO.
> Moraes Jr - aka mangojambo
> Animator & 3D Artist
> +55 43 88133399 <http://www.oniria.com.br>
> On 18 October 2013 04:58, Pablo Vazquez <venomgfx at gmail.com> wrote:
>> Wouldn't CTRL+LMB lead to accidentally extruding/adding new verts ?
>> <just thinking out loud>
>> I wonder why is not more common to use LMB+RMB as hotkey (in software in
>> general, not just Blender) is a bit obscure but simple to use in both mouse
>> and stylus, especially for things you don't do as often. (Bonus point:
>> pressing RMB -then- LMB makes a nice little four notes sound!)
>> Pablo Vazquez
>> CG Artist - Blender Foundation Certified Trainer
>> Twitter: @venomgfx <http://twitter.com/venomgfx>
>> Blender Network: blendernetwork.org/pablovazquez
>> Email: contact at pablovazquez.org
>> Website: pablovazquez.org <http://www.pablovazquez.org>
>> On Fri, Oct 18, 2013 at 12:10 AM, Jonathan Williamson <
>> jonathan at cgcookie.com
>>> Hey Gaia,
>>> Personally I like these changes, although I'll make one small suggestion.
>>> And that is to user CTRL+LMB for cursor positioning, rather than double
>>> click. I've always found double click in Blender to be a bit haphazard,
>>> is more likely to cause accidental transforms if clicking near a
>>> manipulator or other action item. CTRL+LMB is very safe, and very easy.
>>> Jonathan Williamson
>>> On Thu, Oct 17, 2013 at 12:44 PM, Gaia <gaia.clary at machinimatrix.org>
>>>> Today i played a bit with Key bindings and after
>>>> a bit of trial and errorand some help from the IRC
>>>> i created this key map:
>>>> This key map uses mostly the default key-binding
>>>> of blender's factory settings. I made only 2
>>>> 1.) Tweak with LMB moves the selected items when i
>>>> LMB and drag. (this is equal to 'g' and drag)
>>>> 2.) Double click LMB will set the 3D-Cursor location
>>>> (instead of single LMB)
>>>> I made these changes because of following thoughts:
>>>> * I found the idea to use RMB as selector and LMB as actor
>>>> a nice separation of concerns.
>>>> So it felt very natural and straight forward to me to use
>>>> Tweak (LMB plus slight dragging) to grab the current selection.
>>>> * Ichanged the setting from LMB to LMB + LMB (double click LMB).
>>>> This makes it less probable that i unintentionally move the
>>>> 3D cursor to some arbitrary place. Remind that 3D Cursor
>>>> positioning can not be reverted with CTRL +Z.
>>>> Note that as a side effect this change fits very well into the
>>>> LMB/RMB discussion as it strictly keeps select with RMB but
>>>> still allowsto move the selected elements with LMB which is
>>>> in my opinion100 percent according to the Blender philosophy.
>>>> And it introduces"move with LMB" in a natural way (even
>>>> without the need to have the3D-Manipulator enabled)
>>>> Please let me know what you think about this "key binding tweak"
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>>>> Bf-committers at blender.org
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