[Bf-committers] Surface and Volume modeling with new developed Bezier-Surface math
mfoxdogg at gmail.com
Thu Oct 3 23:48:02 CEST 2013
let me see if i understand this correctly, does this mean you can have a
bezier surface point that can have more than 2 handles? (btw, i can
barely see whats going on because of the handles ;) )
On 04/10/13 04:31, Roland Adorni wrote:
> You were correct. My example was too simple. Indeed I get sharp edges
> instead smooth ones for general objects.
> Here are my first results:
> I believe I know how to correct it however it means the still rather
> simple calculation becomes a lot more tricky.
> I like that Blender-Python scripting capability. Allows me to do changes
> and directly see the results.
> p.s. given I have 2 vectors and store them in python with: a = (2,3,4)
> and b=(4,5,6). Does Python have vector operation for this "things"
> (addition, dot multiplication, scaling.. etc)? Didn't really want to use
> or create a class for just 3 coords. :/
> On 21.09.2013 22:09, Brecht Van Lommel wrote:
>> In your example it seems you have 6 regular vertices with nice
>> matching handles, but if you want to do more complex shapes, things
>> aren't so simple anymore. If a vertex doesn't have 4 neighbours, what
>> happens then? The tricky thing is extending such a method to arbitrary
>> topology, while still keeping the surface smooth.
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