[Bf-committers] Using C++11 features in Blender source code?

Manuel Bellersen bellersenm at googlemail.com
Wed Mar 27 15:52:39 CET 2013


Hey there!

I just got in contact with coding Blender, especially the internal game
engine.
(Here is my personal branch https://bitbucket.org/Urfoex/blender/
and a little write-up:
http://urfoex.blogspot.com/2013/03/bge-qt5-coding-blender-game-engine.html )

I like to code using the new features of C++11.
But currently Blender isn't using C++11 anywhere.
(I think it is kind of funny because it uses Python 3.3 that came out
29.09.2012
but doesn't use C++11 which showed up already a year earlier on 12.08.2011.)

So the question is:
Can I contribute code written using C++11 features?
Or am I forced to do the C & C++ mix I found (and fear)?


Best regards,
Manuel Bellersen


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