[Bf-committers] Blender roadmap article on code blog
Bastien Montagne
montagne29 at wanadoo.fr
Mon Jun 17 09:43:22 CEST 2013
Please don’t be stupid! Comparing XP and Linux on a market share basis
is just pure nonsense. There’s at least two huge differences between
those OS's:
*One is 12 years old, the other one is plain modern (don’t think anyone
would care to maintain Blender for over 10 years old linux, nor even for
OSX!).
*Even though a few XP are listed in
http://wiki.blender.org/index.php/Dev:Ref/Supported_platforms (and I’m
not sure this list is really up-to-date), you’ll find far more Blender
devs under linux.
And despite the fact that XP is still about 40% of PCs connecting to the
web, you’ll have a hard time finding any commercial 3D software
supporting it (most don’t even support Vista anymore). While a fare
amount of them do support Linux.
It would interesting to know the amount of XP PCs that download Blender,
btw. My guess is that it would be far less than 40%.
So in a word, if we drop OpenGL below 2.1 (or even 3.0), it makes sense
to me to also drop XP. You can’t waist time (and even often limit your
app possibilities) to support obsolete stuff forever!
On 17/06/2013 06:52, Alexandr Kuznetsov wrote:
> Drop linux. It has 1% market share, less than xp. No more x11 hacks. And
> Mac OS X Tiger. Oops, too late. Somebody already did it.
>
> On 6/17/2013 12:46 AM, Harley Acheson wrote:
>> Jürgen,
>>
>> If we are considering dropping Windows XP we should probably also
>> consider dropping the other operating systems that have even less usage.
>> Which is everything else besides Windows 7. So every version of
>> Mac and all flavors of Linux combined. LOL
>>
>> Harley
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