[Bf-committers] Lead developer for the Texture Painting feature?

Ronan Ducluzeau zeauron at gmail.com
Sun Dec 22 17:47:03 CET 2013


Hi, Marcelo.
You should take a look at what anthony did during its GSOC this year.

http://wiki.blender.org/index.php/User:Psy-Fi/Moar_texture_Paint/UserDoc

It will give you an idea what was already experimented by anthony.


2013/12/22 <kevin.dietrich at mailoo.org>

>
>
> Hi Marcelo,
>
> I want just to point out that Fabio Russo (ruesp83) is currently
> develloping some layers feature in Blender, you can check out his
> current WIP on his website - it hasn't been updated for a while but he
> is still working on it - ruesp83.com.
>
> Cheers,
>
> Kévin.
>
> Le 22.12.2013 02:00, Marcelo V a écrit :
>
> > Thanks Campbell. BTW, I tried to find your email and Antony's from the
> link that Sean has provided but the "User" only points to a wiki page (I
> guess your Wiki page). I may need to learn more about how the projects are
> managed. About 4 weeks ago, after a frustrating attempt to build using
> MS-VC and MinGW, I finally had my built done under a Mint machine. BTW...
> good job for whoever wrote the Wiki for Linux.
> >
> > The only missing packet was openexr library which was easily brought in
> with:
> > sudo apt-get install libopenexr-dev
> >
> > Anyways... despite I am SW developer my only connection with Blender so
> far was (and is) as an user; I started learning Blender 4 ~5 years ago to
> teach my daughter 3D modeling/animation. I ended up hooked to it. But never
> did any SW development for Blender.
> >
> > As I enjoy a lot sculpting feature I also look at other tools like
> ZBrush and Mudbox. I did not like at all the ZBrush interface but for
> sculpting organics maybe the best tool around. But it is really bad for
> rigid bodies for my taste and Blender does well both (to up to 2 million
> faces in my machines). The Mudbox features for sculpting was good but the
> layer sculpting and layer painting feature blew my mind. Also, the
> Gimp/Photoshop like features like Clone, Burn/Dodge etc was also amazing.
> So that I would consider to dedicate some of my time to add some of these
> features in Blender in case nobody else is implementing or willing to
> implementing those.
> > I acknowledge that adding layers for painting maybe a major and broad
> feature. But tools like Clone/dodge etc maybe a good exercise for me to get
> started with (again... if nobody else is already doing so).
> >
> > I still have to do my homework by look at the code to avoid posting
> stupid questions. Sure links for references and design docs would be very
> welcome but I hope can also learn from the code itself.
> >
> > As this is my initial relevant post in this forum then maybe fair to
> provide more information about me:
> >
> > I write SW since 1982 and I still enjoy doing so. Nowadays I write SW
> components for a graph based Multimedia framework. Filter codecs, parsers,
> media protocols and etc. However, I would like to avoid writing media code
> (audio/video stuff) for Open-Source projects to avoid conflict of interest
> with my current job.
> >
> > Some links about my work/hobby:
> >
> > Having fun with OpenGL:
> > http://dflight.ca/ [1]
> >
> > Having fun with Blender:
> > http://cglabs.ca [2]
> >
> > Having fun helping Brazilian Blender community:
> > https://sites.google.com/site/tutblenderbr/ [3]
> >
> > Cheers,
> > Marcelo Varanda
> >
> > ________________________________
> > From: Campbell Barton <ideasman42 at gmail.com>
> > To: bf-blender developers <bf-committers at blender.org>
> > Sent: Saturday, December 21, 2013 3:33:42 PM
> > Subject: Re: [Bf-committers] Lead developer for the Texture Painting
> feature?
> >
> > Painting is a broad area, its probably better to mail this list so any
> > developers involved in painting can give their feedback.
> >
> > On Sun, Dec 22, 2013 at 7:04 AM, Marcelo V <mv_email at yahoo.com> wrote:
> > Thanks a lot for your quick reply. I will try to contact them. Regards,
> Marcelo ________________________________ From: Sean Olson <
> seanolson at gmail.com> To: Marcelo V <mv_email at yahoo.com>; bf-blender
> developers <bf-committers at blender.org> Sent: Saturday, December 21, 2013
> 1:31:55 PM Subject: Re: [Bf-committers] Lead developer for the Texture
> Painting feature? I replied to your other email but figured I could add
> this link as well:
> http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List [4]
> On Sat, Dec 21, 2013 at 11:48 AM, Marcelo V <mv_email at yahoo.com> wrote:
> (once again but fixing the subject) Hello All, Quick question: Who leads
> the maintenance and/or development of the Texture/Vertex Painting feature?
> I may have sometime available to contribute but I do not want to do a work
> that might be already in progress by someone else. Thanks, M Varanda
> ________________________________ From: Marcelo V <mv_email at yahoo.com> To:
> bf-blender developers <bf-committers at blende
>  r.org>
> Sent: Saturday, December 21, 2013 11:43:00 AM Subject: [Bf-committers]
> Sculpting Hello All, Quick question: Who leads the maintenance and/or
> development of the Texture/Vertex Painting feature? I may have sometime
> available to contribute but I do not want to do a work that might be
> already in progress by someone else. Thanks, M Varanda
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> Links:
> ------
> [1] http://dflight.ca/
> [2] http://cglabs.ca
> [3] https://sites.google.com/site/tutblenderbr/
> [4] http://wiki.blender.org/index.php/Dev:Doc/Process/Module_Owners/List
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