[Bf-committers] Blender online

Moisés Bonilla neodivert at gmail.com
Thu Apr 25 23:38:34 CEST 2013


First of all, thanks for the quick response.

Ton Roosendaal: That idea about the "normalized" file IO sounds good. Do
you think that maybe I could start thinking about the case when two people
starts with a empty scene and each one sends to the other simple commands
(Create cube at ..., Rotate object ..., etc)?

And no, although summer of code sounds interesting, I would prefer to "take
it easy" for now :). Anyway, I should start by proposing the project in the
wiki, isn't it?

Patrick Shirkey: Sorry, but I'm not sure I understood well. Do you speak
about 3D data sharing in real time or about retrieving a 3D file online?

Thanks!


2013/4/25 Patrick Shirkey <pshirkey at boosthardware.com>

>
> On Fri, April 26, 2013 2:02 am, Ton Roosendaal wrote:
> > Hi,
> >
> > Within our own roadmap there's the idea to add a new dedicated library
> for
> > all file reading (and write), to formalize it with a "BPath" handle (a
> > struct which can be in our data for all paths too), which solves and
> > cleans issues we have now with paths in general (Windows vs posix file
> > names), relative paths, remapping of paths, with network drives on
> > Windows, or shortcuts as used in Windows and OSX.
> >
> > Once that's in place and stable, extending it to network access is
> > possible too. However, it would need to solve security issues well then
> > too.
> >
> > If you like to approach this project with as a target to get a patch or
> > work accepted for a release, you best first come with a good design
> > proposal. Just get an account on our wiki.blender.org for it?
> >
> > Good ways to discuss it would be our irc channel irc.freenode.net
> > #blendercoders. Note everyone's quite busy now with a lot of students
> > trying to get reviews for summer of code! At first I thought you also
> > meant to do that? See frontpage blender.org.
> >
>
>
> I am approaching this idea focusing on JACK as the server model. I am
> intending to use iqm as the initial open source data format.
>
> http://jackaudio.org
> http://lee.fov120.com/iqm/
>
> Maybe there is some common ground?
>
>
> > Regards,
> >
> > -Ton-
> >
> > ------------------------------------------------------------------------
> > Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
> >
> > On 25 Apr, 2013, at 17:47, Moisés Bonilla wrote:
> >
> >> Good afternoon
> >>
> >> I'm about to start my final project for Computer Engineering. During a
> >> brainstorming, I had the idea of giving Blender the ability to share
> >> data
> >> over the network, so that people could work on the same scene in real
> >> time.
> >> Investigating about it, I found out Verse Server and I thought "well,
> >> it's
> >> already done". But searching on the webpage and Blender forums, it seems
> >> that Verse is a dead project.
> >>
> >> So I wanted to ask you: Is there any other project currently in
> >> development
> >> / use for 3d data sharing in Blender?
> >>
> >> If there's no such a project, I would like to start working on it during
> >> this summer. Do I have to do any "formality", or simply fork the project
> >> and start coding (roughly speaking)?
> >>
> >> Thanks.
> >> --
> >> Moisés J. Bonilla Caraballo
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
>
> --
> Patrick Shirkey
> Boost Hardware Ltd
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
Moisés J. Bonilla Caraballo


More information about the Bf-committers mailing list