[Bf-committers] Blender online
pshirkey at boosthardware.com
Thu Apr 25 18:13:44 CEST 2013
On Fri, April 26, 2013 2:02 am, Ton Roosendaal wrote:
> Within our own roadmap there's the idea to add a new dedicated library for
> all file reading (and write), to formalize it with a "BPath" handle (a
> struct which can be in our data for all paths too), which solves and
> cleans issues we have now with paths in general (Windows vs posix file
> names), relative paths, remapping of paths, with network drives on
> Windows, or shortcuts as used in Windows and OSX.
> Once that's in place and stable, extending it to network access is
> possible too. However, it would need to solve security issues well then
> If you like to approach this project with as a target to get a patch or
> work accepted for a release, you best first come with a good design
> proposal. Just get an account on our wiki.blender.org for it?
> Good ways to discuss it would be our irc channel irc.freenode.net
> #blendercoders. Note everyone's quite busy now with a lot of students
> trying to get reviews for summer of code! At first I thought you also
> meant to do that? See frontpage blender.org.
I am approaching this idea focusing on JACK as the server model. I am
intending to use iqm as the initial open source data format.
Maybe there is some common ground?
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
> On 25 Apr, 2013, at 17:47, Moisés Bonilla wrote:
>> Good afternoon
>> I'm about to start my final project for Computer Engineering. During a
>> brainstorming, I had the idea of giving Blender the ability to share
>> over the network, so that people could work on the same scene in real
>> Investigating about it, I found out Verse Server and I thought "well,
>> already done". But searching on the webpage and Blender forums, it seems
>> that Verse is a dead project.
>> So I wanted to ask you: Is there any other project currently in
>> / use for 3d data sharing in Blender?
>> If there's no such a project, I would like to start working on it during
>> this summer. Do I have to do any "formality", or simply fork the project
>> and start coding (roughly speaking)?
>> Moisés J. Bonilla Caraballo
>> Bf-committers mailing list
>> Bf-committers at blender.org
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> Bf-committers at blender.org
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