[Bf-committers] Repeat in image UV/Image view uses a lot of CPU

Campbell Barton ideasman42 at gmail.com
Thu Apr 25 22:28:09 CEST 2013


On Thu, Apr 25, 2013 at 11:30 PM, imagenesis at gmail.com
<imagenesis at gmail.com> wrote:
> Hello, I have noticed that selecting that the image be repeated in the view
> utilizes a lot of CPU when zoomed out from the texture. This doesn't appear
> to make a lot of sense. Perhaps this is incorrectly implemented/can be
> improved?

Image drawing uses a different method to drawing wrapped textures in
the view-port, repeated drawing when zoomed out isn't efficient, but
its very handy for editing tiled UV's.

So its working as intended, but could definitely be improved.


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