[Bf-committers] GSoC 2013 - Motion Tracking

Joseph Mansfield sftrabbit at gmail.com
Thu Apr 25 16:16:17 CEST 2013

Thanks for the lists of project ideas! They sound very interesting. I'll
read that tutorial soon and have a go with motion tracking in Blender, and
I'm sure I'll get a much better idea about what each of the ideas will
involve. I'll also take a look at some the code to whet my appetite!

If I want to discuss motion tracking in Blender, should I email you or
somebody else directly or continue to use this mailing list? I can of
course join the IRC channel as well.

I should be up-front about my time commitments; I currently have a trip
planned for a week at the end of July or beginning of August. Given that I
promise to work *extra-specially hard*, is this likely to be an issue? I
may be able to work during the trip or it might not even happen at all, but
I hope the possibility of it doesn't ruin my hopes of doing this.

Thanks again,
Joseph Mansfield

On 25 April 2013 13:20, Sergey Sharybin <sergey.vfx at gmail.com> wrote:

> Hey!
> I've got this list of things to be done in motion tracker by hand:
> http://wiki.blender.org/index.php/User:Nazg-gul/TODO#Motion_Tracking
> It's actually sorted by priority. Apart from keyframe selection (which i'm
> currently working on) you could choose any.
> There're also some ideas i've collected for GSoC students there:
> http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2013/Ideas#Motion_Tracking
> This could also inspire you on other project you'd like to work on, and
> you're free to propose it! :)
> As for getting into motrack in blender, there's quite nice tutorial from
> Andrew Price at
> http://www.blenderguru.com/videos/introduction-to-camera-tracking/There're
> also some tutors at cgcookie i think. Let me know if you'll need help
> getting familiar with motrack in blender.
> On Thu, Apr 25, 2013 at 4:31 PM, Joseph Mansfield <sftrabbit at gmail.com
> >wrote:
> > Hi,
> >
> > I am very interested in submitting a project proposal to help out with
> > improving and enhancing Blender as part of Google Summer of Code 2013. I
> > found out about GSoC last year but had unfortunately missed the
> application
> > deadline, so I'm happy to have another chance.
> >
> > I am currently studying for a Computer Science with Artificial
> Intelligence
> > masters degree at the University of York in the UK. I am pretty
> > knowledgeable about C++, and I am pleased to be among the top users who
> > frequent under the C++ tag at Stack Overflow (
> > http://stackoverflow.com/users/150634/sftrabbit). I also have a fair bit
> > of
> > experience with Python and Blender itself and an interest in areas such
> as
> > graphics, computer vision, and game development, so I feel that I'm well
> > suited to working on Blender. I have been looking for an opportunity to
> > contribute to open source software and this seems to be a great way to do
> > so.
> >
> > I have previous working experience from a yearlong industrial placement
> at
> > Philips Research Cambridge, where I worked on projects involving Android
> > development, GPS tracking, and web development.
> >
> > Next year is the final year of my degree, and my dissertation will
> involve
> > computer vision and machine learning. The essence of it is that I will be
> > extracting depth information from 360 degree video to display on a
> virtual
> > reality headset. Because of this, I feel like the motion tracking
> > functionality of Blender would be a great area for me to work on to gain
> > more insight into computer vision.
> >
> > I would be grateful for any advice anybody might have on choosing a
> > specific motion tracking project and submitting a proposal. I will be
> > familiarising myself with the existing functionality over the next few
> > days.
> >
> > Thanks for the opportunity,
> > Joseph Mansfield
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> --
> With best regards, Sergey Sharybin
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