[Bf-committers] GSoC 2013 - Motion Tracking

Sergey Sharybin sergey.vfx at gmail.com
Thu Apr 25 14:20:48 CEST 2013


I've got this list of things to be done in motion tracker by hand:

It's actually sorted by priority. Apart from keyframe selection (which i'm
currently working on) you could choose any.

There're also some ideas i've collected for GSoC students there:

This could also inspire you on other project you'd like to work on, and
you're free to propose it! :)

As for getting into motrack in blender, there's quite nice tutorial from
Andrew Price at
http://www.blenderguru.com/videos/introduction-to-camera-tracking/ There're
also some tutors at cgcookie i think. Let me know if you'll need help
getting familiar with motrack in blender.

On Thu, Apr 25, 2013 at 4:31 PM, Joseph Mansfield <sftrabbit at gmail.com>wrote:

> Hi,
> I am very interested in submitting a project proposal to help out with
> improving and enhancing Blender as part of Google Summer of Code 2013. I
> found out about GSoC last year but had unfortunately missed the application
> deadline, so I'm happy to have another chance.
> I am currently studying for a Computer Science with Artificial Intelligence
> masters degree at the University of York in the UK. I am pretty
> knowledgeable about C++, and I am pleased to be among the top users who
> frequent under the C++ tag at Stack Overflow (
> http://stackoverflow.com/users/150634/sftrabbit). I also have a fair bit
> of
> experience with Python and Blender itself and an interest in areas such as
> graphics, computer vision, and game development, so I feel that I'm well
> suited to working on Blender. I have been looking for an opportunity to
> contribute to open source software and this seems to be a great way to do
> so.
> I have previous working experience from a yearlong industrial placement at
> Philips Research Cambridge, where I worked on projects involving Android
> development, GPS tracking, and web development.
> Next year is the final year of my degree, and my dissertation will involve
> computer vision and machine learning. The essence of it is that I will be
> extracting depth information from 360 degree video to display on a virtual
> reality headset. Because of this, I feel like the motion tracking
> functionality of Blender would be a great area for me to work on to gain
> more insight into computer vision.
> I would be grateful for any advice anybody might have on choosing a
> specific motion tracking project and submitting a proposal. I will be
> familiarising myself with the existing functionality over the next few
> days.
> Thanks for the opportunity,
> Joseph Mansfield
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With best regards, Sergey Sharybin

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