[Bf-committers] Autokey and 3D viewport outline
cessen at cessen.com
Sat Oct 13 06:17:14 CEST 2012
> It's fine to have an indicator that autokey is on,
> it just doesn't need to look as if something bad is happening.
Just keep in mind that the original motivation of all of this was that
the auto-key toggle in the timeline was not visually obvious enough.
In general, there is going to be a conflict between the purpose of the
feature and people who are annoyed by its non-subtley. We already
have a subtle indicator: the auto-key toggle button. The entire point
of this is to _not_ be subtle.
(And incidentally, now that you mention it, I agree, red should be
reserved for errors.)
On Mon, Oct 8, 2012 at 11:43 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> It was made optional now in svn, but I think that does not really
> address the issue. It's fine to have an indicator that autokey is on,
> it just doesn't need to look as if something bad is happening. Red
> should be reserved for errors. There is no need for a warning/error
> here, just good feedback about what is happening.
> For example improve the blinking so that it's more like the report
> message blinking in the info header (which is better visible), show
> the autokey icon in the 3D view header or next to the object name,
> color the header a bit yellow, or show a report that X keyframes were
> inserted after transform is done. I don't know which combination works
> best but the red border is just too much and the current blinking is
> not very visible by itself.
> On Mon, Oct 8, 2012 at 3:19 PM, Francesco Siddi
> <francesco.siddi at gmail.com> wrote:
>> a new feature has recently been introduced in Blender: when Autokey is
>> turned on and some object/armature transformation is performed, every 3D
>> viewport gets a red outline and a message reminding the user of the fact
>> the a keyframe will be created at the end of the transformation.
>> After talking with other users, it seems clear that this feature should at
>> least be optional, if not off by default. It's quite distracting to work
>> with a flashing outline all the time.
>> Thank you!
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers