[Bf-committers] Autokey and 3D viewport outline

Nathan Vegdahl cessen at cessen.com
Sat Oct 13 06:20:17 CEST 2012


Maybe we should take an entirely different approach to this.

What if we just make auto-key settings not loaded from blend files by
default?  That way people keep the auto-key prefs they're used to.  It
doesn't seem like this is the kind of setting that makes sense to
carry along with blend files anyway.  It's very specific to people's
own workflows.

Then there is no need for an indicator in the first place.

--Nathan


On Fri, Oct 12, 2012 at 9:17 PM, Nathan Vegdahl <cessen at cessen.com> wrote:
>> It's fine to have an indicator that autokey is on,
>> it just doesn't need to look as if something bad is happening.
>
> Just keep in mind that the original motivation of all of this was that
> the auto-key toggle in the timeline was not visually obvious enough.
>
> In general, there is going to be a conflict between the purpose of the
> feature and people who are annoyed by its non-subtley.  We already
> have a subtle indicator: the auto-key toggle button.  The entire point
> of this is to _not_ be subtle.
>
> (And incidentally, now that you mention it, I agree, red should be
> reserved for errors.)
>
> --Nathan
>
>
> On Mon, Oct 8, 2012 at 11:43 PM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
>> It was made optional now in svn, but I think that does not really
>> address the issue. It's fine to have an indicator that autokey is on,
>> it just doesn't need to look as if something bad is happening. Red
>> should be reserved for errors. There is no need for a warning/error
>> here, just good feedback about what is happening.
>>
>> For example improve the blinking so that it's more like the report
>> message blinking in the info header (which is better visible), show
>> the autokey icon in the 3D view header or next to the object name,
>> color the header a bit yellow, or show a report that X keyframes were
>> inserted after transform is done. I don't know which combination works
>> best but the red border is just too much and the current blinking is
>> not very visible by itself.
>>
>> Brecht.
>>
>> On Mon, Oct 8, 2012 at 3:19 PM, Francesco Siddi
>> <francesco.siddi at gmail.com> wrote:
>>> Hello,
>>>
>>> a new feature has recently been introduced in Blender: when Autokey is
>>> turned on and some object/armature transformation is performed, every 3D
>>> viewport gets a red outline and a message reminding the user of the fact
>>> the a keyframe will be created at the end of the transformation.
>>>
>>> After talking with other users, it seems clear that this feature should at
>>> least be optional, if not off by default. It's quite distracting to work
>>> with a flashing outline all the time.
>>>
>>> Thank you!
>>> Francesco
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