[Bf-committers] Autokey and 3D viewport outline

Gianmichele Mariani g.mariani at liquidnet.it
Tue Oct 9 11:21:50 CEST 2012

To me a simple red border around the 3d view is the best solution.
Also we already use this kind of indication on the camera when we
enable the "Lock camera to view" option.

On Tue, Oct 9, 2012 at 7:43 AM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> It was made optional now in svn, but I think that does not really
> address the issue. It's fine to have an indicator that autokey is on,
> it just doesn't need to look as if something bad is happening. Red
> should be reserved for errors. There is no need for a warning/error
> here, just good feedback about what is happening.
> For example improve the blinking so that it's more like the report
> message blinking in the info header (which is better visible), show
> the autokey icon in the 3D view header or next to the object name,
> color the header a bit yellow, or show a report that X keyframes were
> inserted after transform is done. I don't know which combination works
> best but the red border is just too much and the current blinking is
> not very visible by itself.
> Brecht.
> On Mon, Oct 8, 2012 at 3:19 PM, Francesco Siddi
> <francesco.siddi at gmail.com> wrote:
>> Hello,
>> a new feature has recently been introduced in Blender: when Autokey is
>> turned on and some object/armature transformation is performed, every 3D
>> viewport gets a red outline and a message reminding the user of the fact
>> the a keyframe will be created at the end of the transformation.
>> After talking with other users, it seems clear that this feature should at
>> least be optional, if not off by default. It's quite distracting to work
>> with a flashing outline all the time.
>> Thank you!
>> Francesco
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