[Bf-committers] Proposal on Default Settings
jonathan at cgcookie.com
Sun May 6 19:27:00 CEST 2012
I would agree with this. Even though it'll wreck havoc on my muscle memory it makes sense to me!
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On Sunday, May 6, 2012 at 12:23 PM, Tobias Oelgarte wrote:
> In 2.49 and 2.5 the first thing I did to use Blender was to switch to
> turntable. It isn't perfect for sculpting an texturing, since you loose
> some kind of freedom, but otherwise i feel much more comfortable with
> But there is a second thing that i always change. I switch the preset
> for panning and rotation against each other in the viewport. You can pan
> everywhere while pressing the middle mouse button and drag. But inside
> the viewport it is rotation. *big eyes*
> The reasons for me to do that:
> * I pan much more often then i rotate the view.
> * In isometric perspective (front, left, ...) this preset is rather
> annoying to me. Just miss to hold down the shift key and the view is
> gone. Especially with "auto perspective" enabled (i like it).
> * It just feels natural to me, since most applications let you pan with
> the middle mouse button.
> Why not make it the default?
> Am 06.05.2012 18:18, schrieb François T.:
> > > *Trackball Rotation* instead of Turntable *(used to be this way)*
> > really ? you are sure people does prefer Trackball ?
> > Disable/Hide the *3D manipulator* (clutters 3DView and is "bad practice"
> > > for starters)
> > Why is it bad practice ? actually becareful to not make things frustrating
> > for starters !
> > *Ambient Occlusion* to *Multiply* instead of Add
> > taking about bad practice, thats usually one
> > 2012/5/6 PabloVazquez.org<venomgfx at gmail.com (mailto:venomgfx at gmail.com)>
> > > Hi Devs (and curious people on the list like myself),
> > >
> > > As mentioned in the meeting, here is a list of proposal defaults based
> > > on community feedback from users (both old and new), and teachers.
> > > http://wiki.blender.org/index.php/Proposed_Default_Settings
> > >
> > > There are fair reasons for each one of these changes, if you need more
> > > explanation you can ask here or in the Wiki.
> > >
> > > Cheers!
> > > --
> > > Pablo Vazquez
> > > CG Artist - Blender Foundation Certified Trainer
> > > Twitter: http://twitter.com/venomgfx
> > > E-Mail: contact at pablovazquez.org (mailto:contact at pablovazquez.org)
> > > Website: http://www.pablovazquez.org
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org (mailto:Bf-committers at blender.org)
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> > >
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