[Bf-committers] game engine without visual

Brecht Van Lommel brechtvanlommel at pandora.be
Thu May 3 10:05:05 CEST 2012

I don't know if I understand this correctly, but do you want to do
something like the "Record Animation" option in the Game menu? Where
when you run it the physics is recorded to animation curves. It still
showing the game then though, so you would need to disable that
somehow. The main entry point into the game engine from Blender is the
function "StartKetsjiShell".

Campbell gave some hints about how to build Blender where it doesn't
open any windows, just running in the console. I'm not sure if that is
what was being requested?

Anyway, you will need to dive into the code and ask more specific
questions. If it's too difficult to understand the code at the level
were you can be more specific, it will be very difficult to try to
implement the actual changes.


On Thu, May 3, 2012 at 8:33 AM, P2sta <p2sta at atlas.cz> wrote:
> Bump,
> guys is here anybody that can expline me a little more what Campbell
> adviced me?
> I'm sorry for being such a noob, but I really need this get done asap.
> Thanks in advance,
> Zbyněk
> Dne 24.4.2012 22:06, Campbell Barton napsal(a):
>> Another way would be to use G.background (or some BGE variable
>> initialized from G.background) and have the BGE check for background,
>> this has the advantage that you wouldn't need  a custom build to take
>> advantage of the feature.
>> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2sta at atlas.cz>  wrote:
>>> Hello,
>>> I would like to know if it's possible to make the game run on the
>>> background (without any visual part). I mean when I hit start game
>>> button, I need only a physics to make collision detection, no rendering.
>>> Can anybody help me wtih that or at least give me some tips how to get
>>> this done?
>>> Thanks in advance,
>>> Zbyněk
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