[Bf-committers] game engine without visual
p2sta at atlas.cz
Thu May 3 10:17:54 CEST 2012
Thanks for answer, I was trying to make the build but I didn't sucseed.
Well I made the build as Campbell suggested, which was made without
problems, but the game still renders when I start it. I guess i'm doing
What I need is to make the game (when I start it in blender (pressing P
button)) to not show up, just run without visual part( I need only
physics), so no rendering will be visible when the game is started in
Sorry for being confusing, I'm not really good in explaining things.
Dne 3.5.2012 10:05, Brecht Van Lommel napsal(a):
> I don't know if I understand this correctly, but do you want to do
> something like the "Record Animation" option in the Game menu? Where
> when you run it the physics is recorded to animation curves. It still
> showing the game then though, so you would need to disable that
> somehow. The main entry point into the game engine from Blender is the
> function "StartKetsjiShell".
> Campbell gave some hints about how to build Blender where it doesn't
> open any windows, just running in the console. I'm not sure if that is
> what was being requested?
> Anyway, you will need to dive into the code and ask more specific
> questions. If it's too difficult to understand the code at the level
> were you can be more specific, it will be very difficult to try to
> implement the actual changes.
> On Thu, May 3, 2012 at 8:33 AM, P2sta<p2sta at atlas.cz> wrote:
>> guys is here anybody that can expline me a little more what Campbell
>> adviced me?
>> I'm sorry for being such a noob, but I really need this get done asap.
>> Thanks in advance,
>> Dne 24.4.2012 22:06, Campbell Barton napsal(a):
>>> Another way would be to use G.background (or some BGE variable
>>> initialized from G.background) and have the BGE check for background,
>>> this has the advantage that you wouldn't need a custom build to take
>>> advantage of the feature.
>>> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2sta at atlas.cz> wrote:
>>>> I would like to know if it's possible to make the game run on the
>>>> background (without any visual part). I mean when I hit start game
>>>> button, I need only a physics to make collision detection, no rendering.
>>>> Can anybody help me wtih that or at least give me some tips how to get
>>>> this done?
>>>> Thanks in advance,
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>>>> Bf-committers at blender.org
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