[Bf-committers] game engine without visual

P2sta p2sta at atlas.cz
Thu May 3 08:33:31 CEST 2012


Bump,

guys is here anybody that can expline me a little more what Campbell 
adviced me?
I'm sorry for being such a noob, but I really need this get done asap.


Thanks in advance,

Zbyněk

Dne 24.4.2012 22:06, Campbell Barton napsal(a):
> Another way would be to use G.background (or some BGE variable
> initialized from G.background) and have the BGE check for background,
> this has the advantage that you wouldn't need  a custom build to take
> advantage of the feature.
>
>
> On Wed, Apr 25, 2012 at 4:26 AM, P2sta<p2sta at atlas.cz>  wrote:
>> Hello,
>>
>> I would like to know if it's possible to make the game run on the
>> background (without any visual part). I mean when I hit start game
>> button, I need only a physics to make collision detection, no rendering.
>>
>> Can anybody help me wtih that or at least give me some tips how to get
>> this done?
>>
>> Thanks in advance,
>>
>> Zbyněk
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
>


More information about the Bf-committers mailing list