[Bf-committers] Imperial units in architectural context

Campbell Barton ideasman42 at gmail.com
Tue Mar 13 21:47:57 CET 2012

Regarding http://www.pasteall.org/30003

Rather then adding "half-inch", "thirtysecond-inch"... etc, think it
would be better to add a flag to "inch" that it can display as

This is some more work but avoids adding cruft.

The other thing that is tricky is how to correctly parse this back as
input, since the buttons can take arithmetic as input, mixed with

would currently translate to...

Its possible that imperial unit display cant be easily parsed (or it
might have to have a custom parser written)
this may be harder to solve if we are to keep
button-display-as-button-input working.

On Wed, Mar 14, 2012 at 6:19 AM, gespertino at gmail.com
<gespertino at gmail.com> wrote:
> 2012/3/13 trouble daemon <troubledaemon at gmail.com>
>> ...
>>  I think that the most important problem though is that you can't enter
>>   in actual inches or feet etc, when doing transforms. Blender seems to
>>   limit me to only metric like numbers. Just allowing imperial units in
>>   any translations would be very useful (along with disabling yard
>>   displaying perhaps).
> Sorry if I'm missing something, but switching the units to Imperial in the
> scene panel seems to do exactly what you ask.
> I don't use imperial units, but just tried if it works and I could easily
> scale the default cube to precise values entering "yd", "ft" or "in" after
> the numeric value and it worked (of course, after switching to imperial in
> the units section of the scene panel)
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- Campbell

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