[Bf-committers] Project 2D mesh/curves to another mesh using UV map?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Sat Jun 2 17:24:24 CEST 2012

You could use the Shrinkwrap-Modifier in Projection mode. It projects 
the vertices of a mesh/object (A) onto another object (B) using the 
local coordinate system of the object (A) for projection direction.

Am 02.06.2012 15:30, schrieb Leonard Ritter:
> Hi there,
> I'm writing to this list because I have not been able to find an
> answer through the manual, Google, the Blender artists forum and IRC.
> I'm looking for a way to deform 2D meshes/curves (from e.g. an
> imported SVG) so that they provide surface texture to a target mesh,
> using the target meshes UV Map. The idea is to use sharply defined
> meshes instead of images to texture surfaces. We want to use the
> technique within the game engine for a particular art style we have in
> mind. Currently we just plaster imported meshes on surfaces, but that
> proved to be rather difficult with more complex surfaces. Here is an
> example screenshot from the BGE game
> https://twitter.com/#!/paniq/media/slideshow?url=pic.twitter.com%2FLrPeGV85
> - note that the bridge is largely flat... if the bridge was flat or
> had more slopes, the task of texturing the bridge with meshes would be
> too huge to manage.)
> Now, I'm planning to write a script for this myself if the
> functionality were not available, but first I really want to make sure
> I'm not wasting my time here.
> Could you possibly tell me if the feature was available in some form already?
> Thanks,
> Leonard
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list