[Bf-committers] 3D Cursor and Border Select

metalliandy metalliandy666 at googlemail.com
Mon Feb 27 17:44:01 CET 2012


I have to agree that the placement of the 3d cursor should be changed 
from the current LMB implementation.
I don't place the 3d cursor with left mouse as it's too imprecise and 
usually select a vert./object and then place the 3d cursor on the vert 
or to the center of the object with Shift+S (which I use a ton).
Shift+LMB would be a good default for this as it would stop the 
accidental placement of the cursor when you miss a vert or click onto 
the 3d window when using 2 monitors etc.

Border select would probably (IMHO) be better with left mouse, though 
maybe something like Shift+LMB for add and Shift+Alt+LMB for subtract, 
so it doesn't interfere with the widget, 3d view rotation or marquee 
select, though I'm fine with the current B key implementation.

On 27/02/2012 16:35, Jonathan Williamson wrote:
> Personally I don't feel too strongly about the LMB-drag for border select, I don't mind B at all. But the cursor placement is the one that I feel really needs to be changed. I would have to disagree with the "dumbed down" statement, I'm not sure how changing it to Shift + LMB is dumbing it down? I can completely agree that we should not dumb Blender down just for the new users, but there are some things that can be changed that will benefit nearly all users, new and professional alike.
>
> In general the 3D Cursor is used for precision editing, which means that you will very seldom place the 3D Cursor with your mouse. Most often you'll place the cursor by snapping it to an existing very or the grid. Or at least that is my experience, in which case switching it to Shift + LMB would do nothing but benefit the workflow because you would be less likely to inadvertently place the cursor where you didn't ant it.
>


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