[Bf-committers] 3DsMax editable poly like toolset

Alberto Torres kungfoobar at gmail.com
Tue Apr 10 22:24:12 CEST 2012

Hi, I'd like to see examples of features that are not possible in
blender (with similar effort). I think everything you mention there is
already possible in blender in a easy way, but maybe I'm mistaken.


El día 10 de abril de 2012 19:41, Mariusz Komorowski
<komorra at gmail.com> escribió:
> Hi,
> After long time of inactivity, I decided to do something in Blender.
> So I've downloaded SVN - everything works perfect with VS2008 at first time,
> so big thanks to everyone here :)
> I have idea to do something like editable poly stack panel in 3DStudioMax
> in Blender.
> For me very useful is for exemple extruding edges and vertices in Max style
> (with the
> 'extrusion base' topology, not just simple extruding, I can give a photo
> example
> of this if someone will be interested).
> So I have some questions:
> 1. Is this good idea to do at first task, or there is something 'more
> necessary'
>    similar to it?
> 2. Has someone started such a feature already?
> 3. Which will better to do that: C Api or Python Api? (Now I think that
> Python will
>   be enough to do this)
> 4. When I'm done who generally to contact to?
> Thanks in advance for answers.
> In detail these toolset will include:
> - extrude (on vertex, edge, polygon)
> - bevel (on vertex, edge, polygon)
> - chamfer
> - inset
> - connect
> - and maybe something more (I'm open for proposals)
> Best regards,
> Mariusz
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

More information about the Bf-committers mailing list