[Bf-committers] Nodes auto hide sockets on collapsed nodes

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sun Apr 8 22:19:06 CEST 2012


Connecting to some random nameless socket was not good either..

-1

Daniel Salazar
patazstudio.com


On Sun, Apr 8, 2012 at 2:13 PM, Davis Sorenson <davis.sorenson at gmail.com>wrote:

> You're not the only one. :)
>
> I can also confirm this is very confusing, I nearly reported a bug the
> first time I came across this (I think I eventually figured it out). I
> don't think this should be a default.
>
> Davis
>
> On Sun, Apr 8, 2012 at 11:03 PM, Bartek Skorupa <
> bartekskorupa at bartekskorupa.com> wrote:
>
> > Hello,
> >
> > Am I the only one who hates auto hide sockets when we hit H to collapse
> > the node?
> > Collapsing the node doesn't mean that I will not want to connect anything
> > to it later.
> > In older versions of Blender when we hit H - the node was collapsed but
> we
> > had the access to its sockets.
> > Now when I hit H - the node becomes useless.
> > If I want to connect anything to it I have to first unhide it, then
> > connect something to it, then hide it again. It's frustrating because I
> > have to go through some unnecessary steps just to make a simple
> connection.
> > Please tell me - am I the only one?
> >
> > Cheers
> >
> > Bartek Skorupa
> >
> > www.bartekskorupa.com
> >
> >
> >
> >
> >
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> >
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