[Bf-committers] Alignment blenderplayer

Julian Adenauer julian.adenauer at zmms.tu-berlin.de
Mon Oct 24 13:53:23 CEST 2011


I'm not sure if the list supports attachments. If not, the screenshots 
can be found here:
http://julianadenauer.de/blenderplayer.html

Julian

Am 24.10.11 13:03, schrieb Julian Adenauer:
> Hi developers,
>
> I have a question concerning the alignment of the view in blenderplayer:
> Currently, when I export a game engine runtime, the rendered game (in my
> case it is defined to be square) is in the center of the screen (in
> fullscreen mode, see "is.png" in attachment). What I need is the image
> to be aligned to be on the left side (compare "should.png").
> Since I am not really familiar with the blender sourcecode, it would be
> great if someone could point me to where I can modify this behaviour.
>
> The reason for why I want this is that I am working on integrating
> blender with our 5-sided cave environment which consists of 2.5m x 2.5m
> screens (thus the square image).
>
> If you want more details:
> I recently dicovered the BlenderCAVE project
> (http://www.gmrv.es/~jgascon/BlenderCave/) which uses blenderplayer
> runtime and seems to be a quite good possibility to combine our CAVE
> system with Blender.
> The problem is that our projection screens are quadratic which means
> that only 1024x1024px of the 1280x1024px are actually displayed. This
> results in a wrong alignment between the screens.
> Rendering the image quadratic would fix this problem, but blenderplayer
> centers this image in fullscreen mode. Since our projectors are aligned
> to the left of the screen, this results in having a black bar on the
> left side (in the corner of the CAVE).
>
> Thank you!
>
> Julian
>
>
>
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-- 
Julian Adenauer, Dipl.-Ing. (FH)
Technische Universität Berlin
Zentrum Mensch-Maschine-Systeme (ZMMS)
Graduiertenkolleg Prometei
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