[Bf-committers] FBX camera
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Sun Nov 13 02:27:35 CET 2011
Great news! very appreciated and important
On Sat, Nov 12, 2011 at 4:33 PM, Ejner Fergo <ejnersan at gmail.com> wrote:
> Despite some recent changes to the FBX exporter, it still didn't
> export the correct focal length. I fixed this and also worked out how
> to export the film offset (shift_x/shift_y) correctly.
> Tested on Maya, Nuke and Houdini. Patch is here:
> Exporting to Maya is as good as complete - at least all essential
> settings are included and works as expected. Nuke and Houdini also get
> the correct settings (Houdini doesn't set the film offset though, even
> when importing from Maya), but these two apps has a wrong local
> rotation of the camera so it's not so useful yet. A big missing
> feature for all apps is focal length animation.
> I couldn't test in Unity 3D unfortunately so would appreciate some
> feedback about how it works in that and other FBX aware apps.
> Best regards,
> Bf-committers mailing list
> Bf-committers at blender.org
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