[Bf-committers] FBX camera

Campbell Barton ideasman42 at gmail.com
Mon Nov 14 10:41:13 CET 2011


Committed r2610, thanks for the patch!

On Sun, Nov 13, 2011 at 12:27 PM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Great news! very appreciated and important
>
> Daniel Salazar
> 3Developer.com
>
>
>
> On Sat, Nov 12, 2011 at 4:33 PM, Ejner Fergo <ejnersan at gmail.com> wrote:
>> Hola,
>>
>> Despite some recent changes to the FBX exporter, it still didn't
>> export the correct focal length. I fixed this and also worked out how
>> to export the film offset (shift_x/shift_y) correctly.
>> Tested on Maya, Nuke and Houdini. Patch is here:
>>
>> http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=25979
>>
>> Exporting to Maya is as good as complete - at least all essential
>> settings are included and works as expected. Nuke and Houdini also get
>> the correct settings (Houdini doesn't set the film offset though, even
>> when importing from Maya), but these two apps has a wrong local
>> rotation of the camera so it's not so useful yet. A big missing
>> feature for all apps is focal length animation.
>>
>> I couldn't test in Unity 3D unfortunately so would appreciate some
>> feedback about how it works in that and other FBX aware apps.
>>
>> Best regards,
>> Ejner
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>>
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-- 
- Campbell


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