[Bf-committers] Camera view navigation rant

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sun May 15 01:59:34 CEST 2011


Works smooth... and feels very natural to navigate now :D, just need
to remember not to press the number buttons. One thing I noticed,
theres a keymap conflict between Shift B in camera view = border
render and navigation border zoom, this would be great in camera view

cheers!!

Daniel Salazar
3Developer.com



On Sat, May 14, 2011 at 2:24 PM, Ejner Fergo <ejnersan at gmail.com> wrote:
> Really nice to see this finally in Blender, many thanks Campbell!
>
> During my short testing I only found a bug with "Auto Perspective"
> enabled, then it doesn't work. But you are probably aware of this
> already.
>
> Best regards,
>
> Ejner
>
> On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg <blend.factory at gmail.com> wrote:
>> Works as a charm Campbell! Thank you very much for this!
>>
>> P.S. I've noticed a small bug. When orbiting or zooming (that is
>> moving) camera using this new Lock, other views aren't updated
>> correctly.
>>
>> Best regards,
>>
>> Damir
>>
>> On 14 May 2011 20:07, Campbell Barton <ideasman42 at gmail.com> wrote:
>>> committed to trunk r36690,
>>>
>>> main issue left open is how to zoom & pan the camera frame when the
>>> camera is locked, or if this is even important to have.
>>>
>>> On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com
>>> <zanqdo at gmail.com> wrote:
>>>> Maybe 1, 3, 7 etc should be excluded.. will give a good test and see
>>>> how this feels :D
>>>>
>>>> Daniel Salazar
>>>> 3Developer.com
>>>>
>>>>
>>>>
>>>> On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg <blend.factory at gmail.com> wrote:
>>>>> Aaaaaaa [blender user screams out of happiness]...
>>>>>
>>>>> Thank you Campbell, this one works without linking problems... and
>>>>> it's almost what I've had in mind.
>>>>>
>>>>> But... one question. Why did you decided to link Num keys with camera
>>>>> alignment? Wouldn't be better and more consistent just to treat Camera
>>>>> View as an User View?
>>>>> I really think that 1,3,7 should be used only for switching to
>>>>> Front/Back, Top/Bottom and Left/Right views.
>>>>>
>>>>> Best regards,
>>>>>
>>>>> Damir
>>>>>
>>>>> On 14 May 2011 09:59, Campbell Barton <ideasman42 at gmail.com> wrote:
>>>>>> New patch:
>>>>>>
>>>>>> Now addes support for almost all view operators...
>>>>>> - auto-depth preference now works
>>>>>> - smooth view navigation supports  too.
>>>>>> - view selected, all & numpad operator support this.
>>>>>>
>>>>>> Unless some other problems come up I consider this patch basically finished &
>>>>>> ready for review.
>>>>>>
>>>>>> http://codereview.appspot.com/4516052/
>>>>>>
>>>>>> @Michael, I was expecting more of these kinds of conflicts which was
>>>>>> originally what put me of writing this,
>>>>>> can you suggest a good way around this?
>>>>>>
>>>>>> On Sat, May 14, 2011 at 6:47 AM, Michael Fox <mfoxdogg at gmail.com> wrote:
>>>>>>> My only critique is that i use the mousewheel to zoom in and out of the
>>>>>>> currecnt view to get a better view of the scene through the camera,
>>>>>>> however with this patch and camera locked mousewheel now moves the
>>>>>>> camera, so blender left the camera move in only using ctrl-mmb
>>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> - Campbell
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>>>
>>>
>>>
>>> --
>>> - Campbell
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