[Bf-committers] Camera view navigation rant

Campbell Barton ideasman42 at gmail.com
Sun May 15 04:43:00 CEST 2011


bugs fixed r36693.

- camera object movement was missing a notifier
- auto perspective now works when rotating the view.
- shift+b now zooms.

On Sat, May 14, 2011 at 11:59 PM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Works smooth... and feels very natural to navigate now :D, just need
> to remember not to press the number buttons. One thing I noticed,
> theres a keymap conflict between Shift B in camera view = border
> render and navigation border zoom, this would be great in camera view
>
> cheers!!
>
> Daniel Salazar
> 3Developer.com
>
>
>
> On Sat, May 14, 2011 at 2:24 PM, Ejner Fergo <ejnersan at gmail.com> wrote:
>> Really nice to see this finally in Blender, many thanks Campbell!
>>
>> During my short testing I only found a bug with "Auto Perspective"
>> enabled, then it doesn't work. But you are probably aware of this
>> already.
>>
>> Best regards,
>>
>> Ejner
>>
>> On Sat, May 14, 2011 at 10:01 PM, Damir Prebeg <blend.factory at gmail.com> wrote:
>>> Works as a charm Campbell! Thank you very much for this!
>>>
>>> P.S. I've noticed a small bug. When orbiting or zooming (that is
>>> moving) camera using this new Lock, other views aren't updated
>>> correctly.
>>>
>>> Best regards,
>>>
>>> Damir
>>>
>>> On 14 May 2011 20:07, Campbell Barton <ideasman42 at gmail.com> wrote:
>>>> committed to trunk r36690,
>>>>
>>>> main issue left open is how to zoom & pan the camera frame when the
>>>> camera is locked, or if this is even important to have.
>>>>
>>>> On Sat, May 14, 2011 at 4:41 PM, Daniel Salazar - 3Developer.com
>>>> <zanqdo at gmail.com> wrote:
>>>>> Maybe 1, 3, 7 etc should be excluded.. will give a good test and see
>>>>> how this feels :D
>>>>>
>>>>> Daniel Salazar
>>>>> 3Developer.com
>>>>>
>>>>>
>>>>>
>>>>> On Sat, May 14, 2011 at 9:50 AM, Damir Prebeg <blend.factory at gmail.com> wrote:
>>>>>> Aaaaaaa [blender user screams out of happiness]...
>>>>>>
>>>>>> Thank you Campbell, this one works without linking problems... and
>>>>>> it's almost what I've had in mind.
>>>>>>
>>>>>> But... one question. Why did you decided to link Num keys with camera
>>>>>> alignment? Wouldn't be better and more consistent just to treat Camera
>>>>>> View as an User View?
>>>>>> I really think that 1,3,7 should be used only for switching to
>>>>>> Front/Back, Top/Bottom and Left/Right views.
>>>>>>
>>>>>> Best regards,
>>>>>>
>>>>>> Damir
>>>>>>
>>>>>> On 14 May 2011 09:59, Campbell Barton <ideasman42 at gmail.com> wrote:
>>>>>>> New patch:
>>>>>>>
>>>>>>> Now addes support for almost all view operators...
>>>>>>> - auto-depth preference now works
>>>>>>> - smooth view navigation supports  too.
>>>>>>> - view selected, all & numpad operator support this.
>>>>>>>
>>>>>>> Unless some other problems come up I consider this patch basically finished &
>>>>>>> ready for review.
>>>>>>>
>>>>>>> http://codereview.appspot.com/4516052/
>>>>>>>
>>>>>>> @Michael, I was expecting more of these kinds of conflicts which was
>>>>>>> originally what put me of writing this,
>>>>>>> can you suggest a good way around this?
>>>>>>>
>>>>>>> On Sat, May 14, 2011 at 6:47 AM, Michael Fox <mfoxdogg at gmail.com> wrote:
>>>>>>>> My only critique is that i use the mousewheel to zoom in and out of the
>>>>>>>> currecnt view to get a better view of the scene through the camera,
>>>>>>>> however with this patch and camera locked mousewheel now moves the
>>>>>>>> camera, so blender left the camera move in only using ctrl-mmb
>>>>>>>> _______________________________________________
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> - Campbell
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>>>>
>>>>
>>>>
>>>> --
>>>> - Campbell
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-- 
- Campbell


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