[Bf-committers] Camera view navigation rant

Campbell Barton ideasman42 at gmail.com
Sat May 14 08:01:01 CEST 2011


made a new patch, needs to be applied against r36680.

- Camera view transformation is copied to the view before starting
zoom/pan/dolly.
- Delta rotations dont make the view jump anymore (bug fixed in trunk)

http://codereview.appspot.com/4545045/

On Sat, May 14, 2011 at 4:21 AM, Mike S <blenderdev at mikes.id.au> wrote:
>
> oh ... this occurs with or without the camera selected using the middle
> mouse button navigation and/or zoom AND Auto Depth option Enabled.
>
> With the Auto Depth disabled seems to work moving the view using the
> middle mouse nav with camera selected or not. Zooming with middle mouse
> or CNTL middle mouse push still has issues IF the camera is not selected.
>
> With camera selected and LCV on using G/R hotkeys in local or world
> works fine.
>
> Hmm it seems like using the 3D view AND clicking in 3D space with middle
> mouse as part of a view change leads to the jumps when back in the
> camera with LCV enabled. Just toggling "0" in and out has no effect...
> you have to change the 3D view to cause the jump in cam view with LCV
> enabled.
>
> Sorry I can not yet pin it down to something definite.  The addition
> seems fine in probably most if the use cases.  I do tend to find the
> outlier cases as I probably don't work in the same way most 3d artists
> do ^_^.
>
> Mike.
>
> On 11/05/14 13:07, Mike S wrote:
>> Only one problem I can see at the moment with this fine addition is
>> returning to locked camera view to adjust can snap your camera to the
>> last 3D viewport position rather than adjust the current camera position.
>>
>> 1. Set up the camera view you want with "lock Camera/view" (LCV) set.
>> 2. Turn off LCV as if you want to say adjust a light etc etc elsewhere
>> in the scene. Moving your 3D viewport to do the adjustments.
>> 3. Press "0" to get back into camera as you left it at 1.
>> 4. Turn on the LCV checkbox ...all is well so far.
>> 5. Attempt to adjust camera view , slight nudge zoom etc, and the camera
>> will snap to the last 3D view position you used to adjust your other
>> elements in. Thus you have to reposition again.
>>
>>
>> Mike.
>>
>> On 11/05/14 12:26, Mike S wrote:
>>> Seems to work fine with SCONS build on OSX against 36676.
>>>
>>> Mike.
>>>
>>>
>>> On 11/05/14 12:11, Campbell Barton wrote:
>>>> Can't see why linking would fail, did you apply the patch against
>>>> blender r36676?
>>>>
>>>> On Fri, May 13, 2011 at 9:46 PM, Damir
>>>> Prebeg<blend.factory at gmail.com> wrote:
>>>>> Tried but I get linker error:
>>>>> LINK : fatal error LNK1181: cannot open input file
>>>>> '..\..\lib\Release\bf_editor_space_view3d.lib'
>>>>>
>>>>> On 13 May 2011 20:23, Campbell Barton<ideasman42 at gmail.com> wrote:
>>>>>> Patch for camera view locking.
>>>>>> Access from View panel under the "Lock to Cursor" button,
>>>>>>
>>>>>> http://codereview.appspot.com/4528068/
>>>>>>
>>>
>>>
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>>
>>
>
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-- 
- Campbell


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