[Bf-committers] Camera view navigation rant

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat May 14 08:29:16 CEST 2011


Ok this one runs smooooth :)

Daniel Salazar
3Developer.com



On Sat, May 14, 2011 at 12:01 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> made a new patch, needs to be applied against r36680.
>
> - Camera view transformation is copied to the view before starting
> zoom/pan/dolly.
> - Delta rotations dont make the view jump anymore (bug fixed in trunk)
>
> http://codereview.appspot.com/4545045/
>
> On Sat, May 14, 2011 at 4:21 AM, Mike S <blenderdev at mikes.id.au> wrote:
>>
>> oh ... this occurs with or without the camera selected using the middle
>> mouse button navigation and/or zoom AND Auto Depth option Enabled.
>>
>> With the Auto Depth disabled seems to work moving the view using the
>> middle mouse nav with camera selected or not. Zooming with middle mouse
>> or CNTL middle mouse push still has issues IF the camera is not selected.
>>
>> With camera selected and LCV on using G/R hotkeys in local or world
>> works fine.
>>
>> Hmm it seems like using the 3D view AND clicking in 3D space with middle
>> mouse as part of a view change leads to the jumps when back in the
>> camera with LCV enabled. Just toggling "0" in and out has no effect...
>> you have to change the 3D view to cause the jump in cam view with LCV
>> enabled.
>>
>> Sorry I can not yet pin it down to something definite.  The addition
>> seems fine in probably most if the use cases.  I do tend to find the
>> outlier cases as I probably don't work in the same way most 3d artists
>> do ^_^.
>>
>> Mike.
>>
>> On 11/05/14 13:07, Mike S wrote:
>>> Only one problem I can see at the moment with this fine addition is
>>> returning to locked camera view to adjust can snap your camera to the
>>> last 3D viewport position rather than adjust the current camera position.
>>>
>>> 1. Set up the camera view you want with "lock Camera/view" (LCV) set.
>>> 2. Turn off LCV as if you want to say adjust a light etc etc elsewhere
>>> in the scene. Moving your 3D viewport to do the adjustments.
>>> 3. Press "0" to get back into camera as you left it at 1.
>>> 4. Turn on the LCV checkbox ...all is well so far.
>>> 5. Attempt to adjust camera view , slight nudge zoom etc, and the camera
>>> will snap to the last 3D view position you used to adjust your other
>>> elements in. Thus you have to reposition again.
>>>
>>>
>>> Mike.
>>>
>>> On 11/05/14 12:26, Mike S wrote:
>>>> Seems to work fine with SCONS build on OSX against 36676.
>>>>
>>>> Mike.
>>>>
>>>>
>>>> On 11/05/14 12:11, Campbell Barton wrote:
>>>>> Can't see why linking would fail, did you apply the patch against
>>>>> blender r36676?
>>>>>
>>>>> On Fri, May 13, 2011 at 9:46 PM, Damir
>>>>> Prebeg<blend.factory at gmail.com> wrote:
>>>>>> Tried but I get linker error:
>>>>>> LINK : fatal error LNK1181: cannot open input file
>>>>>> '..\..\lib\Release\bf_editor_space_view3d.lib'
>>>>>>
>>>>>> On 13 May 2011 20:23, Campbell Barton<ideasman42 at gmail.com> wrote:
>>>>>>> Patch for camera view locking.
>>>>>>> Access from View panel under the "Lock to Cursor" button,
>>>>>>>
>>>>>>> http://codereview.appspot.com/4528068/
>>>>>>>
>>>>
>>>>
>>>> _______________________________________________
>>>> Bf-committers mailing list
>>>> Bf-committers at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>>
>>>
>>>
>>
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>
>
>
> --
> - Campbell
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list