[Bf-committers] cmake OS X blender

Erwin Coumans erwin.coumans at gmail.com
Wed Mar 30 08:44:52 CEST 2011


couldn't you create a CLEAN target for that?

it seems that renaming/moving scripts is not a common case. Now
Blender is messed up/crashing for every develop who doesn't manually
run the INSTALL target, much more common.

Thanks,
Erwin


On Tuesday, 29 March 2011, Campbell Barton <ideasman42 at gmail.com> wrote:
> copy_if_different works for single files but will leave stale scripts
> which can run on startup and mess up blenders state, moving a script
> to an addon or renaming is a common cause of this.
>
> committed a warning r35894, if the bundled python is not found on
> Win/OSX then it warns blender may not start properly and suggest to
> use the 'install' target.
>
> On Wed, Mar 30, 2011 at 6:12 AM, Erwin Coumans <erwin.coumans at gmail.com> wrote:
>> i reported the same problem under Windows (cmake/msvc) on this list recently.
>>
>> Why is an INSTALL target needed? I'm not installing Blender system wide.
>>
>> Can't we simply copy those files using something like below?
>>
>> ADD_CUSTOM_COMMAND(     TARGET AppOpenCLClothDemo  POST_BUILD
>>                                                COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different
>> ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL
>> ${CMAKE_CURRENT_BINARY_DIR}                                             )
>>
>> At least instead of crashing, Blender should detect the missing files
>> and print a meaningful error in the console (did you build/run the
>> INSTALL target?)
>>
>> Thanks,
>> Erwin
>>
>>
>> On Tuesday, 29 March 2011, Tom M <letterrip at gmail.com> wrote:
>>> Ok, figured it out with Cambos help, i updated the documentation at the wiki.
>>>
>>> Need to switch the 'Target' to 'install'.  Previously that wasn't necessary.
>>>
>>> I don't feel quite so dumb since a lot of other folks had the same issue.
>>>
>>> LetterRip
>>>
>>> On Tue, Mar 29, 2011 at 8:48 PM, Benjamin Tolputt
>>> <btolputt at internode.on.net> wrote:
>>>> On 30/03/2011 12:40 PM, Tom M wrote:
>>>>> anyone using the generated xcode files from cmake to build blender?
>>>>>
>>>>> I haven't been able to build for quite some weeks (it builds but
>>>>> crashes on startup), was asumming it was a mistake on my part, but
>>>>> confirmed by others.
>>>>
>>>> I've tried multiple times now, having updated both the lib directory  &
>>>> code to latest from subversion. I tried with previous CMake settings and
>>>> then deleted them and the build directory completely to try fresh (I do
>>>> "out of source" builds).
>>>>
>>>> None of them work. This did not used to be a problem in any way, as I
>>>> could always (using existing options or fresh checkout) simply run CMake
>>>> then build in XCode, then run the resulting binary. Cannot speak for
>>>> others, but it is pretty bad that I cannot even get the RC to build for
>>>> testing :(
>>>>
>>>> --
>>>> Regards,
>>>>
>>>> Benjamin Tolputt
>>>> Analyst Programmer
>>>>
>>>>
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>
>
>
> --
> - Campbell
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