[Bf-committers] Environment Map Rendering
Jai Ljubić
jaikkuli at gmail.com
Mon Jun 20 16:34:14 CEST 2011
Hi Pete, I am talking about generating environment maps from a blender
scene, not using one as part of an existing scene. And in my case, I am
using it to create a sky box. Perhaps you can suggest a better term, I
thought "environment map rendering" was rather straight forward.
Currently, volumetric objects do not appear on the texture when
generating the environment map. Does that clear things up?
More information about the Bf-committers
mailing list