[Bf-committers] Environment Map Rendering

pete larabell xgl.asyliax at gmail.com
Mon Jun 20 15:49:39 CEST 2011


Jai,

Maybe I'm misunderstanding what exactly you want, but it seems to me
you are really asking about reflections, and not environment maps.
Env. Maps are exactly as their name suggests, maps. They are simply
images, 2d, that are used as textures with specially crafted UV
coordinate generation to make them look like they are reflections. An
env. map doesn't actually reflect anything from the scene at all,
volumetric or not.

Can you perhaps send URL an example .blend file that clearly
illustrates what you are doing now, along with a complete description
of what you'd like it to do in the future?

fyi, I'm not saying I have time to implement another new feature, I'm
just hoping further clarification will help you find someone who has
time to do so.

Cheers!
Peter

On Sun, Jun 19, 2011 at 5:34 AM, Jai Ljubić <jaikkuli at gmail.com> wrote:
> Hi, I'm new to lists so forgive me if I've sent the wrong sort of thing
> to the wrong place or any other faux pas. I require some improvements to
> environment map rendering, and willing to offer the little money I have.
> Things such as volumetric objects appearing in envmap renders is what I
> need done. I understand the developers plan to make these improvements
> but it would be a great help if it were available sooner rather than
> later. Is anyone initially interested in making an arrangement?
>
> Jai Lee Ljubić
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


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