[Bf-committers] Environment Map Rendering

pete larabell xgl.asyliax at gmail.com
Mon Jun 20 16:36:25 CEST 2011


Yes it does. I thought you were referring to the way the way the
environment map rendered on the object it was applied to. Thanks for
clarifying.

On Mon, Jun 20, 2011 at 9:34 AM, Jai Ljubić <jaikkuli at gmail.com> wrote:
> Hi Pete, I am talking about generating environment maps from a blender
> scene, not using one as part of an existing scene. And in my case, I am
> using it to create a sky box. Perhaps you can suggest a better term, I
> thought "environment map rendering" was rather straight forward.
> Currently, volumetric objects do not appear on the texture when
> generating the environment map. Does that clear things up?
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