[Bf-committers] Blender developers IRC meeting, 18 dec 2011

Knapp magick.crow at gmail.com
Mon Dec 19 08:21:17 CET 2011

I wanted to point out that there are a lot of little problems with the
gui. It would be nice to see these things cleaned up.

For example loading a set of images into the sequence editor is
different from loading them into the compositor. There is no reason
why that I can see. Just 2 different programmers picking two different
ways. It would be nice if they were both the same.

The movie clip editor and the VSE are almost the same in looks. Could
they not be wrapped into one thing, sort of like the node editor with
different button at the bottom to pic the functions needed?

If you need to use ray-mirror you must turn it on by clicking a shaded
button on the transparency group. I have always thought that shaded
meant turned off. Likewise, if transparency is clicked but mirror not,
then changing max dist will change the material look but it is also
shaded. I spent an hour last week on this one because I could not get
trans to work because a button that was turned off was messing it up.
I never thought I needed to adjust a turned off setting.

If you want an image texture as your sky you must click horizon in
influences. I really think this could use a better name. Horizon is
understandable if you are on the world panel and it has them with the
same name there but would not something like sky or backdrop be
better? Open to ideas here. I don't feel that I have hit it. Perhaps
this button would be better else where but then it is associated with
just this texture. . .

That is just of the top of my head. As I would I keep finding more. My
point is that these are not going to stop anything from working but
they look bad or they are hard to learn. KISS. I think the gui could
use some cleaning up and work flow improvements.

Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!

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