[Bf-committers] Blender developers IRC meeting, 18 dec 2011
xgl.asyliax at gmail.com
Mon Dec 19 15:39:25 CET 2011
Quick reply on DEM node,
Yes that's ready, Lukas Tonne said he'd review.
The 2D mask editor code is working on the "mask" side, but I had 0% of
the UI code for it done, so that'll be at least 2.63. Discussed some
important things with Sebastian and Daniel. Will send UI proposal in
shortly. Will have time to get it in good shape this week.
On Mon, Dec 19, 2011 at 1:21 AM, Knapp <magick.crow at gmail.com> wrote:
> I wanted to point out that there are a lot of little problems with the
> gui. It would be nice to see these things cleaned up.
> For example loading a set of images into the sequence editor is
> different from loading them into the compositor. There is no reason
> why that I can see. Just 2 different programmers picking two different
> ways. It would be nice if they were both the same.
> The movie clip editor and the VSE are almost the same in looks. Could
> they not be wrapped into one thing, sort of like the node editor with
> different button at the bottom to pic the functions needed?
> If you need to use ray-mirror you must turn it on by clicking a shaded
> button on the transparency group. I have always thought that shaded
> meant turned off. Likewise, if transparency is clicked but mirror not,
> then changing max dist will change the material look but it is also
> shaded. I spent an hour last week on this one because I could not get
> trans to work because a button that was turned off was messing it up.
> I never thought I needed to adjust a turned off setting.
> If you want an image texture as your sky you must click horizon in
> influences. I really think this could use a better name. Horizon is
> understandable if you are on the world panel and it has them with the
> same name there but would not something like sky or backdrop be
> better? Open to ideas here. I don't feel that I have hit it. Perhaps
> this button would be better else where but then it is associated with
> just this texture. . .
> That is just of the top of my head. As I would I keep finding more. My
> point is that these are not going to stop anything from working but
> they look bad or they are hard to learn. KISS. I think the gui could
> use some cleaning up and work flow improvements.
> Douglas E Knapp
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> Massage in Gelsenkirchen-Buer:
> Please link to me and trade links with me!
> Open Source Sci-Fi mmoRPG Game project.
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers