[Bf-committers] No more subsurf and mirror modifier with scupt mode?

Ronan Zeegers blender at ronanzeegers.com
Thu Apr 21 10:59:13 CEST 2011


Hello Sergey,

Why not keeping the old approach for the subsurf and mirror modifier? 
Like you said, at least supporting some simple cases.
The intuitiveness of this approach seems to be subjective.

To defend the old behavior, I think that a 3D artist know that he is 
scuplting/moving vertex of the base mesh. Not the "virtual" vertex of 
the subsurf/mirrored/displaced mesh.
It never disturbed me to not moving the shape because I was not clicking 
in an area where there was vertex.

cheers,

Ronan Zeegers
/*Postprod 2D/3D*
+ 32 (0) 473 45 20 43
www.ronanzeegers.com /


Le 21/04/2011 09:45, Sergey I. Sharybin a écrit :
>    Looks like it was implemented in 2.49 exactly in the same way as it
> was before enabling sculpting on deformed mesh in 2.5 and i don't find
> it intuitive.
>
> I'm not sure what do you mean "properly" -- i can't make strokes on
> mirrored part of mesh. And what about sculpting on deformed/armatured mesh?
>
> Problem that we can't deal with all kinds of modifier stack content and
> now we allow only that modifiers, which could be handled ~100% correct.
> Of course, we could support simple cases like Bse mesh ->  mirror ->
> subsurf or Base mesh ->  armature, but cases like Base mesh ->  mirror ->
> armature can't be handled correct. And things could be much more
> complicated here and you've got no idea where stroke happens (even in
> 2.49 troke isn't happening on that point of subdivided default cube --
> try to grab vertex -- it's movenment would be "delayed", it's because of
> distance between dragging vertex and prush posiiton).
>
> That's why ide of sculpt cage was burn -- just to visualize kinda
> "sculpting level" which is used for brushes just to make things more
> clear about where sculpting happens. Otherwise, in a bit more
> complicated modifier stack you should be making strokes far from place
> you want to add some displacement. It's not intuitive at all.
>
> Matt Ebb wrote:
>> On Thu, Apr 21, 2011 at 5:07 PM, Sergey I. Sharybin<g.ulairi at gmail.com>   wrote:
>>>    Hi Ronan!
>>>
>>> Yep, you're right -- constructive modifiers (like array, mirror,
>>> subsurf,...) were disabled when sculpting. This was made to make
>>> sculpting more obvious and enable sculpting on deformed mesh.
>> I forget the issues involved here, but I recall sculpting (modifying
>> base level mesh, as you would in edit mode) with mirror and subsurf on
>> was supported properly in 2.49 - a modeller friend I've worked with
>> relied on this a lot - using the sculpt tools to tweak poly modelled
>> objects. What's the difference between how it worked in 2.49 and now?
>> is it possible at all to restore similar functionality as 2.49?
>>
>> cheers
>>
>> Matt
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>



More information about the Bf-committers mailing list