[Bf-committers] Geometry in Compositor or Quadrangulation???

Tom M letterrip at gmail.com
Sun Apr 10 22:45:44 CEST 2011


For the artists - this image will make more sense to them, then the
technical name of the process

http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png

LetterRip

On Sun, Apr 10, 2011 at 12:43 PM, Tom M <letterrip at gmail.com> wrote:
> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell <xgl.asyliax at gmail.com> wrote:
>
>> Now, what I'd like to ask is:
>>
>> Given that it would probably not be best to try two additions at the
>> same time... which one is is more desired in blender first?
>
> More than 90% of Blender artists use the modeling tools, less than 1%
> currently use the compositor for doing masking and other tools for
> compositing of live action footage..
>
> So the user view would be pretty overwhelmingly for the 'mixed integer
> quadrangulator'  (although to them it would be called automatic
> retopology).
>
> LetterRip
>


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