[Bf-committers] Geometry in Compositor or Quadrangulation???

Tom M letterrip at gmail.com
Mon Apr 11 00:48:43 CEST 2011


Did a poll at blenderartists.org

http://blenderartists.org/forum/showthread.php?214657-fast-automatic-retopologizing-or-better-masking-tool-for-the-compositor-foe-live-film

So no need to reply on list as to preference - discussion and voting
can take place there.

LetterRip

On Sun, Apr 10, 2011 at 12:45 PM, Tom M <letterrip at gmail.com> wrote:
> For the artists - this image will make more sense to them, then the
> technical name of the process
>
> http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png
>
> LetterRip
>
> On Sun, Apr 10, 2011 at 12:43 PM, Tom M <letterrip at gmail.com> wrote:
>> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell <xgl.asyliax at gmail.com> wrote:
>>
>>> Now, what I'd like to ask is:
>>>
>>> Given that it would probably not be best to try two additions at the
>>> same time... which one is is more desired in blender first?
>>
>> More than 90% of Blender artists use the modeling tools, less than 1%
>> currently use the compositor for doing masking and other tools for
>> compositing of live action footage..
>>
>> So the user view would be pretty overwhelmingly for the 'mixed integer
>> quadrangulator'  (although to them it would be called automatic
>> retopology).
>>
>> LetterRip
>>
>


More information about the Bf-committers mailing list