[Bf-committers] compositor defocus node
Lars Krueger
lars_e_krueger at gmx.de
Fri Oct 22 18:52:21 CEST 2010
Why not try this:
http://developer.amd.com/documentation/presentations/legacy/Chapter05-Filion-StarCraftII.pdf
It even solves the color bleeding problem that 2.43 had.
-------- Original-Nachricht --------
> Datum: Fri, 22 Oct 2010 18:09:25 +0200
> Von: Jeroen Bakker <j.bakker at atmind.nl>
> An: bf-blender developers <bf-committers at blender.org>
> Betreff: [Bf-committers] compositor defocus node
> Hi All,
>
> I have reverse engineered the compositor defocus algorithm to its purest
> form. the result I have posted on my blog.
>
> http://sicg.atmind.nl/index.php?option=com_content&view=article&id=29:blender-defocus-algorithm
>
> The current implementation is not depth aware. I am not sure that this
> is a real issue, as nobody complains. I am also not sure about the many
> filter types and settings. the circle has a faster algorithm then the
> rest of the filters, but visually they do not differ much.
>
> Hope it is helpful to you all. Btw I am pleased with the speedup (50% on
> my system). Will try on a GTX200 series next week.
>
> Cheers,
> Jeroen
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Dr. Lars Krueger
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