[Bf-committers] compositor defocus node

Lars Krueger lars_e_krueger at gmx.de
Fri Oct 22 18:52:21 CEST 2010


Why not try this:

http://developer.amd.com/documentation/presentations/legacy/Chapter05-Filion-StarCraftII.pdf

It even solves the color bleeding problem that 2.43 had.

-------- Original-Nachricht --------
> Datum: Fri, 22 Oct 2010 18:09:25 +0200
> Von: Jeroen Bakker <j.bakker at atmind.nl>
> An: bf-blender developers <bf-committers at blender.org>
> Betreff: [Bf-committers] compositor defocus node

> Hi All,
> 
> I have reverse engineered the compositor defocus algorithm to its purest 
> form. the result I have posted on my blog.
> 
> http://sicg.atmind.nl/index.php?option=com_content&view=article&id=29:blender-defocus-algorithm
> 
> The current implementation is not depth aware. I am not sure that this 
> is a real issue, as nobody complains. I am also not sure about the many 
> filter types and settings. the circle has a faster algorithm then the 
> rest of the filters, but visually they do not differ much.
> 
> Hope it is helpful to you all. Btw I am pleased with the speedup (50% on 
> my system). Will try on a GTX200 series next week.
> 
> Cheers,
> Jeroen
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

-- 
Dr. Lars Krueger


Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief!  
Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail


More information about the Bf-committers mailing list