[Bf-committers] Alpha

David Hutto smokefloat at gmail.com
Fri Mar 26 21:05:36 CET 2010


On Fri, Mar 26, 2010 at 2:51 PM, Knapp <magick.crow at gmail.com> wrote:
> On Fri, Mar 26, 2010 at 6:45 PM, David Hutto <smokefloat at gmail.com> wrote:
>> On Fri, Mar 26, 2010 at 1:36 PM, Knapp <magick.crow at gmail.com> wrote:
>>> I have often needed to fade out a model in the editor or object mode.
>>> For example, I am making something based on a background plan but I
>>> can't see the plan once the model is on top of it. If I had an alpha
>>> slider for each object, then I could see it when I wanted to and make
>>> it solid when needed. Another place is when you have a complex object
>>> and want to see inside of it but some part is in the way.
>>>
>>> Where is the proper place to post this idea, if not here?
>>>
>>> --
>>> Douglas E Knapp
>
>> The color to alpha is in there, I think in the materials in the
>> buttons window, or use halo. but to see inside try toggling between
>> perspective and orthographic(numpad5).
>
> That would work but materials not objects. That might be fine, if your
> model was not like many of mine with 20 different materials on it.
> Going through all those materials and adjusting their alphas is NOT
> good work flow. That would mean turning on 20 different alphas and
> then adjusting it, then later turning it all back off. I just want to
> have a simple slider per object that does not effect rendering.
>
> Also I can't seem to get transparency to work in edit mode but I guess
> that is just me not knowing 2.5 that well yet.
>
> --
> Douglas E Knapp
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
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My knowledge of this is from limited time, but excessive use, so
forgive any naive suggestions. As a side thought you could use python
to get the object and us a basic ui per object to adjust all related
materials with a slider. I might look at it later on when working on a
ui I'm using as practice.


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