magick.crow at gmail.com
Fri Mar 26 22:19:43 CET 2010
On Fri, Mar 26, 2010 at 9:05 PM, David Hutto <smokefloat at gmail.com> wrote:
> On Fri, Mar 26, 2010 at 2:51 PM, Knapp <magick.crow at gmail.com> wrote:
>> On Fri, Mar 26, 2010 at 6:45 PM, David Hutto <smokefloat at gmail.com> wrote:
>>> On Fri, Mar 26, 2010 at 1:36 PM, Knapp <magick.crow at gmail.com> wrote:
>>>> I have often needed to fade out a model in the editor or object mode.
>>>> For example, I am making something based on a background plan but I
>>>> can't see the plan once the model is on top of it. If I had an alpha
>>>> slider for each object, then I could see it when I wanted to and make
>>>> it solid when needed. Another place is when you have a complex object
>>>> and want to see inside of it but some part is in the way.
>>>> Where is the proper place to post this idea, if not here?
>>>> Douglas E Knapp
>>> The color to alpha is in there, I think in the materials in the
>>> buttons window, or use halo. but to see inside try toggling between
>>> perspective and orthographic(numpad5).
>> That would work but materials not objects. That might be fine, if your
>> model was not like many of mine with 20 different materials on it.
>> Going through all those materials and adjusting their alphas is NOT
>> good work flow. That would mean turning on 20 different alphas and
>> then adjusting it, then later turning it all back off. I just want to
>> have a simple slider per object that does not effect rendering.
>> Also I can't seem to get transparency to work in edit mode but I guess
>> that is just me not knowing 2.5 that well yet.
>> Douglas E Knapp
>> Open Source Sci-Fi mmoRPG Game project.
>> Bf-committers mailing list
>> Bf-committers at blender.org
> My knowledge of this is from limited time, but excessive use, so
> forgive any naive suggestions. As a side thought you could use python
> to get the object and us a basic ui per object to adjust all related
> materials with a slider. I might look at it later on when working on a
> ui I'm using as practice.
Moving alphas in the materials could be real pain. Think of a scene
with a bunch of types of glass and diamonds etc. Also I am much more
sure now that that still does not work in edit mode where you need
this the most.
My thoughts were that it could be part of the h/alt-h but you could
set an alpha there.
The background image could be stacked on top instead of under in the
z-buffer because it already has alpha on it so putting it on top would
Having both would be nice!
Douglas E Knapp
Open Source Sci-Fi mmoRPG Game project.
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