[Bf-committers] Arbitrary materials for mesh display in viewport (solid view)
jose.cyborg at gmail.com
Wed Jun 2 02:42:39 CEST 2010
El Tue, 1 Jun 2010 15:38:20 -0800
Tom M <letterrip at gmail.com> escribió:
> On Tue, Jun 1, 2010 at 3:16 PM, <malefico at licuadorastudio.com> wrote:
> > Hi guys,
> > Since some time to this part I have been struggling with mesh
> > visibility in viewport.
> malefico, the artists have been requesting matcaps for sculpt, this
> sounds like another area it might be useful for.
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> Bf-committers at blender.org
And user-defined colors for wireframes would make that mode much
more useful for complex scenes, the color setting could be shared
between the two.
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