[Bf-committers] New Developer Meeting minutes
joeedh at gmail.com
Sat Jan 16 22:58:46 CET 2010
Yeah it's fairly common iirc. I do, and I know of at least two other
devs who have done the same.
I think the problem here is none of us have time to test cmake
thoroughly to evaluate it, and I'm not sure how many other devs have
had the same speed issues I have, that motivates me to evaluate cmake
in the first place..
On Sat, Jan 16, 2010 at 8:30 AM, Erwin Coumans <erwin.coumans at gmail.com> wrote:
> How about those projectfiles_vc9? A working cmake should make them redundant.
> It would be great if Andrea Weikert (Elubie) and Benoit could switch
> from manual updating those projectfiles_vc9 (and vc7) to cmake.
> That would help cmake in Blender quite a bit I think.
> Out of curiosity: are any of the scons users using those
> projectfiles_vc9 (occasionally) on Windows?
> 2010/1/14 Benjamin Tolputt <btolputt at internode.on.net>:
>> joe wrote:
>>> I use msvc for source editing and debugging, and scons for compiling.
>>> Build systems don't have to replace project files, I use scons mostly
>>> because there's more control that way for what I do.
>> And if the project files were updated along with the Scons build files -
>> that is all well & good. Seriously, all I am concerned about is the
>> capability of extending & debugging Blender in an IDE (namely MSVC &
>> XCode being a Windows/Mac guy for graphics). CMake has that "by
>> default", being the way it operates, were Scons to provide the project
>> files either automatically or through the use of a command line
>> parameter - I'd be all for it.
>> The slower build time of Scons, while a niggle, is not the issue. It is
>> the disconnect between using/editing Scons & using an IDE that is
>> causing myself and the developers I've talked to (an entire two of them
>> :P ) grief. The build of a "release" version of Blender is not a daily
>> thing. Updating the projects to the latest versions from SVN is such a
>> common task.
>> Benjamin Tolputt
>> Analyst Programmer
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>> Bf-committers at blender.org
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