[Bf-committers] New Developer Meeting minutes

Mitchell Stokes mogurijin at gmail.com
Sat Jan 16 22:14:12 CET 2010

I used to occasionally use the manually maintained project files, but
then I learned that cmake could generate them and I've been using
those since.

Mitchell Stokes (Moguri)

On Sat, Jan 16, 2010 at 8:30 AM, Erwin Coumans <erwin.coumans at gmail.com> wrote:
> How about those projectfiles_vc9? A working cmake should make them redundant.
> It would be great if Andrea Weikert (Elubie) and Benoit could switch
> from manual updating those projectfiles_vc9 (and vc7) to cmake.
> That would help cmake in Blender quite a bit I think.
> Cheers,
> Erwin
> Out of curiosity: are any of the scons users using those
> projectfiles_vc9 (occasionally) on Windows?
> 2010/1/14 Benjamin Tolputt <btolputt at internode.on.net>:
>> joe wrote:
>>> I use msvc for source editing and debugging, and scons for compiling.
>>> Build systems don't have to replace project files, I use scons mostly
>>> because there's more control that way for what I do.
>> And if the project files were updated along with the Scons build files -
>> that is all well & good. Seriously, all I am concerned about is the
>> capability of extending & debugging Blender in an IDE (namely MSVC &
>> XCode being a Windows/Mac guy for graphics). CMake has that "by
>> default", being the way it operates, were Scons to provide the project
>> files either automatically or through the use of a command line
>> parameter - I'd be all for it.
>> The slower build time of Scons, while a niggle, is not the issue. It is
>> the disconnect between using/editing Scons & using an IDE that is
>> causing myself and the developers I've talked to (an entire two of them
>> :P ) grief. The build of a "release" version of Blender is not a daily
>> thing. Updating the projects to the latest versions from SVN is such a
>> common task.
>> --
>> Regards,
>> Benjamin Tolputt
>> Analyst Programmer
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